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Ryujinx/Ryujinx.Ava/Ryujinx.Ava.csproj
gdkchan a53cfdab78
Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00

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9 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
<RootNamespace>Ryujinx.Ava</RootNamespace>
<ApplicationIcon>Ryujinx.ico</ApplicationIcon>
<TieredPGO>true</TieredPGO>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<Exec Command="codesign --entitlements $(ProjectDir)..\distribution\macos\entitlements.xml -f --deep -s $(SigningCertificate) $(TargetDir)$(TargetName)" />
</Target>
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Desktop" />
<PackageReference Include="Avalonia.Diagnostics" />
<PackageReference Include="Avalonia.Controls.DataGrid" />
<PackageReference Include="Avalonia.Markup.Xaml.Loader" />
<PackageReference Include="Avalonia.Svg" />
<PackageReference Include="Avalonia.Svg.Skia" />
<PackageReference Include="jp2masa.Avalonia.Flexbox" />
<PackageReference Include="DynamicData" />
<PackageReference Include="FluentAvaloniaUI" />
<PackageReference Include="XamlNameReferenceGenerator" />
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'" />
<PackageReference Include="Silk.NET.Vulkan" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
<PackageReference Include="SPB" />
<PackageReference Include="SharpZipLib" />
<PackageReference Include="SixLabors.ImageSharp" />
<!--NOTE: DO NOT REMOVE, THIS IS REQUIRED AS A RESULT OF A TRIMMING ISSUE IN AVALONIA -->
<PackageReference Include="System.Drawing.Common" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<ItemGroup>
<Content Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>alsoft.ini</TargetPath>
</Content>
<Content Include="..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</Content>
<Content Include="..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64'">
<Content Include="..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\distribution\linux\mime\Ryujinx.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>mime\Ryujinx.xml</TargetPath>
</Content>
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="Ui\**\*.xaml">
<SubType>Designer</SubType>
</AvaloniaResource>
<AvaloniaResource Include="Assets\Fonts\SegoeFluentIcons.ttf" />
<AvaloniaResource Include="Assets\Styles\BaseLight.xaml">
<Generator>MSBuild:Compile</Generator>
</AvaloniaResource>
<AvaloniaResource Include="Assets\Styles\BaseDark.xaml">
<Generator>MSBuild:Compile</Generator>
</AvaloniaResource>
<AvaloniaResource Include="Assets\Styles\Styles.xaml" />
<Compile Update="App.axaml.cs">
<DependentUpon>App.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\MainWindow.axaml.cs">
<DependentUpon>MainWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\AboutWindow.axaml.cs">
<DependentUpon>AboutWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\ErrorAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Applet\SwkbdAppletWindow.axaml.cs">
<DependentUpon>ProfileWindow.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Controls\InputDialog.axaml.cs">
<DependentUpon>InputDialog.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="Ui\Windows\ContentDialogOverlay.xaml.cs">
<DependentUpon>ContentDialogOverlay.xaml</DependentUpon>
</Compile>
<Compile Update="Ui\Controls\GameListView.axaml.cs">
<DependentUpon>GameListView.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserEditorView.axaml.cs">
<DependentUpon>UserEditor.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserRecovererView.axaml.cs">
<DependentUpon>UserRecoverer.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Update="UI\Views\User\UserSelectorView.axaml.cs">
<DependentUpon>UserSelector.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<None Remove="Assets\Locales\el_GR.json" />
<None Remove="Assets\Locales\en_US.json" />
<None Remove="Assets\Locales\es_ES.json" />
<None Remove="Assets\Locales\fr_FR.json" />
<None Remove="Assets\Locales\de_DE.json" />
<None Remove="Assets\Locales\it_IT.json" />
<None Remove="Assets\Locales\ja_JP.json" />
<None Remove="Assets\Locales\ko_KR.json" />
<None Remove="Assets\Locales\pl_PL.json" />
<None Remove="Assets\Locales\pt_BR.json" />
<None Remove="Assets\Locales\ru_RU.json" />
<None Remove="Assets\Locales\tr_TR.json" />
<None Remove="Assets\Locales\uk_UA.json" />
<None Remove="Assets\Locales\zh_CN.json" />
<None Remove="Assets\Locales\zh_TW.json" />
<None Remove="Assets\Styles\Styles.xaml" />
<None Remove="Assets\Styles\BaseDark.xaml" />
<None Remove="Assets\Styles\BaseLight.xaml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Locales\el_GR.json" />
<EmbeddedResource Include="Assets\Locales\en_US.json" />
<EmbeddedResource Include="Assets\Locales\es_ES.json" />
<EmbeddedResource Include="Assets\Locales\fr_FR.json" />
<EmbeddedResource Include="Assets\Locales\de_DE.json" />
<EmbeddedResource Include="Assets\Locales\it_IT.json" />
<EmbeddedResource Include="Assets\Locales\ja_JP.json" />
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
<EmbeddedResource Include="Assets\Locales\pl_PL.json" />
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
<EmbeddedResource Include="Assets\Locales\uk_UA.json" />
<EmbeddedResource Include="Assets\Locales\zh_CN.json" />
<EmbeddedResource Include="Assets\Locales\zh_TW.json" />
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\Locales\en_US.json" />
</ItemGroup>
</Project>