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Ryujinx/Ryujinx.Audio/Renderer/Parameter/MemoryPoolInParameter.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

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C#

using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a memory pool.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MemoryPoolInParameter
{
/// <summary>
/// The CPU address used by the memory pool.
/// </summary>
public CpuAddress CpuAddress;
/// <summary>
/// The size used by the memory pool.
/// </summary>
public ulong Size;
/// <summary>
/// The target state the user wants.
/// </summary>
public MemoryPoolUserState State;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[3];
}
}