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Ryujinx/Ryujinx.Cpu/AppleHv/HvMemoryBlockAllocation.cs
gdkchan a53cfdab78
Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00

34 lines
871 B
C#

using Ryujinx.Memory;
using System;
namespace Ryujinx.Cpu.AppleHv
{
struct HvMemoryBlockAllocation : IDisposable
{
private readonly HvMemoryBlockAllocator _owner;
private readonly HvMemoryBlockAllocator.Block _block;
public bool IsValid => _owner != null;
public MemoryBlock Memory => _block.Memory;
public ulong Ipa => _block.Ipa;
public ulong Offset { get; }
public ulong Size { get; }
public HvMemoryBlockAllocation(
HvMemoryBlockAllocator owner,
HvMemoryBlockAllocator.Block block,
ulong offset,
ulong size)
{
_owner = owner;
_block = block;
Offset = offset;
Size = size;
}
public void Dispose()
{
_owner.Free(_block, Offset, Size);
}
}
}