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CodeGen
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Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
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2023-02-05 18:52:57 -03:00 |
Decoders
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Implement CSET and CSETP shader instructions (#4318)
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2023-01-21 12:18:05 -03:00 |
Instructions
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Implement CSET and CSETP shader instructions (#4318)
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2023-01-21 12:18:05 -03:00 |
IntermediateRepresentation
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
StructuredIr
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
Translation
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
AlphaTestOp.cs
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AttributeType.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
BufferDescriptor.cs
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BufferUsageFlags.cs
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Constants.cs
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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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2022-11-17 18:47:41 +01:00 |
IGpuAccessor.cs
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
InputTopology.cs
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OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
SamplerType.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
ShaderProgram.cs
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ShaderProgramInfo.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
ShaderStage.cs
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SupportBuffer.cs
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TessPatchType.cs
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TessSpacing.cs
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TextureDescriptor.cs
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TextureFormat.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
TextureHandle.cs
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Allow bindless textures with handles from unbound constant buffer (#3706)
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2022-09-19 15:35:47 -03:00 |
TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |