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Ryujinx/Ryujinx.Graphics.Shader
gdkchan 43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
..
CodeGen Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) 2023-02-05 18:52:57 -03:00
Decoders Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
Instructions Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
IntermediateRepresentation Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
StructuredIr Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Translation Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
AlphaTestOp.cs
AttributeType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
IGpuAccessor.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
ShaderProgram.cs
ShaderProgramInfo.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderStage.cs
SupportBuffer.cs
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
TextureHandle.cs Allow bindless textures with handles from unbound constant buffer (#3706) 2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00