1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-28 23:46:02 +00:00
Ryujinx/Ryujinx.Profiler/TimingInfo.cs
Alex Barney b2b736abc2 Misc cleanup (#708)
* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
2019-07-02 04:39:22 +02:00

174 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
namespace Ryujinx.Profiler
{
public struct Timestamp
{
public long BeginTime;
public long EndTime;
}
public class TimingInfo
{
// Timestamps
public long TotalTime { get; set; }
public long Instant { get; set; }
// Measurement counts
public int Count { get; set; }
public int InstantCount { get; set; }
// Work out average
public long AverageTime => (Count == 0) ? -1 : TotalTime / Count;
// Intentionally not locked as it's only a get count
public bool IsActive => _timestamps.Count > 0;
public long BeginTime
{
get
{
lock (_timestampLock)
{
if (_depth > 0)
{
return _currentTimestamp.BeginTime;
}
return -1;
}
}
}
// Timestamp collection
private List<Timestamp> _timestamps;
private readonly object _timestampLock = new object();
private readonly object _timestampListLock = new object();
private Timestamp _currentTimestamp;
// Depth of current timer,
// each begin call increments and each end call decrements
private int _depth;
public TimingInfo()
{
_timestamps = new List<Timestamp>();
_depth = 0;
}
public void Begin(long beginTime)
{
lock (_timestampLock)
{
// Finish current timestamp if already running
if (_depth > 0)
{
EndUnsafe(beginTime);
}
BeginUnsafe(beginTime);
_depth++;
}
}
private void BeginUnsafe(long beginTime)
{
_currentTimestamp.BeginTime = beginTime;
_currentTimestamp.EndTime = -1;
}
public void End(long endTime)
{
lock (_timestampLock)
{
_depth--;
if (_depth < 0)
{
throw new Exception("Timing info end called without corresponding begin");
}
EndUnsafe(endTime);
// Still have others using this timing info so recreate start for them
if (_depth > 0)
{
BeginUnsafe(endTime);
}
}
}
private void EndUnsafe(long endTime)
{
_currentTimestamp.EndTime = endTime;
lock (_timestampListLock)
{
_timestamps.Add(_currentTimestamp);
}
long delta = _currentTimestamp.EndTime - _currentTimestamp.BeginTime;
TotalTime += delta;
Instant += delta;
Count++;
InstantCount++;
}
// Remove any timestamps before given timestamp to free memory
public void Cleanup(long before, long preserveStart, long preserveEnd)
{
lock (_timestampListLock)
{
int toRemove = 0;
int toPreserveStart = 0;
int toPreserveLen = 0;
for (int i = 0; i < _timestamps.Count; i++)
{
if (_timestamps[i].EndTime < preserveStart)
{
toPreserveStart++;
InstantCount--;
Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
}
else if (_timestamps[i].EndTime < preserveEnd)
{
toPreserveLen++;
}
else if (_timestamps[i].EndTime < before)
{
toRemove++;
InstantCount--;
Instant -= _timestamps[i].EndTime - _timestamps[i].BeginTime;
}
else
{
// Assume timestamps are in chronological order so no more need to be removed
break;
}
}
if (toPreserveStart > 0)
{
_timestamps.RemoveRange(0, toPreserveStart);
}
if (toRemove > 0)
{
_timestamps.RemoveRange(toPreserveLen, toRemove);
}
}
}
public Timestamp[] GetAllTimestamps()
{
lock (_timestampListLock)
{
Timestamp[] returnTimestamps = new Timestamp[_timestamps.Count];
_timestamps.CopyTo(returnTimestamps);
return returnTimestamps;
}
}
}
}