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Ryujinx/ARMeilleure
LDj3SNuD 5af8ce7c38
A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712)
* A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V instructions;

they use "Round to Nearest with Ties to Away" rounding mode not supported in x86.

All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.

The titles Mario Strikers and Super Smash Bros. U. use these instructions intensively.

* Update Ptc.cs

* A32: Add fast path for Vcvta_RM, Vrinta_RM and Vrinta_V instructions aswell.
2022-10-19 00:21:33 +00:00
..
CodeGen ARMeilleure: Add gfni acceleration (#3669) 2022-10-02 11:17:19 +02:00
Common Clean up rejit queue (#2751) 2022-09-08 20:14:08 -03:00
Decoders A32/T32/A64: Implement Hint instructions (CSDB, SEV, SEVL, WFE, WFI, YIELD) (#3694) 2022-09-14 18:18:15 -03:00
Diagnostics Clean up rejit queue (#2751) 2022-09-08 20:14:08 -03:00
Instructions A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712) 2022-10-19 00:21:33 +00:00
IntermediateRepresentation ARMeilleure: Add gfni acceleration (#3669) 2022-10-02 11:17:19 +02:00
Memory
Signal Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
State A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712) 2022-10-19 00:21:33 +00:00
Translation A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712) 2022-10-19 00:21:33 +00:00
Allocators.cs
ARMeilleure.csproj Remove usage of Mono.Posix.NETStandard accross all projects (#2906) 2021-12-08 18:24:26 -03:00
Optimizations.cs ARMeilleure: Add gfni acceleration (#3669) 2022-10-02 11:17:19 +02:00
Statistics.cs