mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 16:42:03 +00:00
2562ca6c3f
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
41 lines
No EOL
896 B
C#
41 lines
No EOL
896 B
C#
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public interface IGalRenderTarget
|
|
{
|
|
void Bind();
|
|
|
|
void BindColor(long Key, int Attachment);
|
|
|
|
void UnbindColor(int Attachment);
|
|
|
|
void BindZeta(long Key);
|
|
|
|
void UnbindZeta();
|
|
|
|
void Present(long Key);
|
|
|
|
void SetMap(int[] Map);
|
|
|
|
void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
|
|
|
|
void SetWindowSize(int Width, int Height);
|
|
|
|
void SetViewport(int Attachment, int X, int Y, int Width, int Height);
|
|
|
|
void Render();
|
|
|
|
void Copy(
|
|
long SrcKey,
|
|
long DstKey,
|
|
int SrcX0,
|
|
int SrcY0,
|
|
int SrcX1,
|
|
int SrcY1,
|
|
int DstX0,
|
|
int DstY0,
|
|
int DstX1,
|
|
int DstY1);
|
|
|
|
void Reinterpret(long Key, GalImage NewImage);
|
|
}
|
|
} |