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Ryujinx/ChocolArm64/Translator.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

165 lines
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4.8 KiB
C#

using ChocolArm64.Decoders;
using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using ChocolArm64.Translation;
using System;
using System.Reflection.Emit;
namespace ChocolArm64
{
public class Translator
{
private TranslatorCache _cache;
public event EventHandler<CpuTraceEventArgs> CpuTrace;
public bool EnableCpuTrace { get; set; }
public Translator()
{
_cache = new TranslatorCache();
}
internal void ExecuteSubroutine(CpuThread thread, long position)
{
//TODO: Both the execute A32/A64 methods should be merged on the future,
//when both ISAs are implemented with the interpreter and JIT.
//As of now, A32 only has a interpreter and A64 a JIT.
CpuThreadState state = thread.ThreadState;
MemoryManager memory = thread.Memory;
if (state.ExecutionMode == ExecutionMode.AArch32)
{
ExecuteSubroutineA32(state, memory);
}
else
{
ExecuteSubroutineA64(state, memory, position);
}
}
private void ExecuteSubroutineA32(CpuThreadState state, MemoryManager memory)
{
do
{
OpCode64 opCode = Decoder.DecodeOpCode(state, memory, state.R15);
opCode.Interpreter(state, memory, opCode);
}
while (state.R15 != 0 && state.Running);
}
private void ExecuteSubroutineA64(CpuThreadState state, MemoryManager memory, long position)
{
do
{
if (EnableCpuTrace)
{
CpuTrace?.Invoke(this, new CpuTraceEventArgs(position));
}
if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
{
sub = TranslateTier0(state, memory, position);
}
if (sub.ShouldReJit())
{
TranslateTier1(state, memory, position);
}
position = sub.Execute(state, memory);
}
while (position != 0 && state.Running);
}
internal bool HasCachedSub(long position)
{
return _cache.HasSubroutine(position);
}
private TranslatedSub TranslateTier0(CpuThreadState state, MemoryManager memory, long position)
{
Block block = Decoder.DecodeBasicBlock(state, memory, position);
Block[] graph = new Block[] { block };
string subName = GetSubroutineName(position);
ILEmitterCtx context = new ILEmitterCtx(_cache, graph, block, subName);
do
{
context.EmitOpCode();
}
while (context.AdvanceOpCode());
TranslatedSub subroutine = context.GetSubroutine();
subroutine.SetType(TranslatedSubType.SubTier0);
_cache.AddOrUpdate(position, subroutine, block.OpCodes.Count);
OpCode64 lastOp = block.GetLastOp();
return subroutine;
}
private void TranslateTier1(CpuThreadState state, MemoryManager memory, long position)
{
(Block[] graph, Block root) = Decoder.DecodeSubroutine(_cache, state, memory, position);
string subName = GetSubroutineName(position);
ILEmitterCtx context = new ILEmitterCtx(_cache, graph, root, subName);
if (context.CurrBlock.Position != position)
{
context.Emit(OpCodes.Br, context.GetLabel(position));
}
do
{
context.EmitOpCode();
}
while (context.AdvanceOpCode());
//Mark all methods that calls this method for ReJiting,
//since we can now call it directly which is faster.
if (_cache.TryGetSubroutine(position, out TranslatedSub oldSub))
{
foreach (long callerPos in oldSub.GetCallerPositions())
{
if (_cache.TryGetSubroutine(position, out TranslatedSub callerSub))
{
callerSub.MarkForReJit();
}
}
}
TranslatedSub subroutine = context.GetSubroutine();
subroutine.SetType(TranslatedSubType.SubTier1);
_cache.AddOrUpdate(position, subroutine, GetGraphInstCount(graph));
}
private string GetSubroutineName(long position)
{
return $"Sub{position:x16}";
}
private int GetGraphInstCount(Block[] graph)
{
int size = 0;
foreach (Block block in graph)
{
size += block.OpCodes.Count;
}
return size;
}
}
}