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Ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported ()
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
BackgroundDiskCacheWriter.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
BinarySerializer.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs Vulkan: Add workarounds for MoltenVK () 2023-01-13 01:31:21 +01:00
DiskCacheGuestStorage.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs Move gl_Layer to vertex shader if geometry is not supported () 2023-02-25 10:39:51 +00:00
DiskCacheLoadException.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs Move gl_Layer to vertex shader if geometry is not supported () 2023-02-25 10:39:51 +00:00
ShaderBinarySerializer.cs Fix NRE when loading Vulkan shader cache with Vertex A shaders () 2022-12-15 17:52:12 +01:00