1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-11 22:22:01 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Account/Acc
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00
..
AccountService Fix inconsistencies with UserId (#906) 2020-02-02 14:24:17 +11:00
AsyncContext account: Implement IManagerForApplication calls and IAsyncContext (#1466) 2020-08-18 21:24:54 +02:00
Types Implement mii:u and mii:e entirely (#955) 2020-03-02 09:56:01 +11:00
IAccountServiceForAdministrator.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
IAccountServiceForApplication.cs account: Implement IManagerForApplication calls and IAsyncContext (#1466) 2020-08-18 21:24:54 +02:00
IAccountServiceForSystemService.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
IAsyncContext.cs account: Implement IManagerForApplication calls and IAsyncContext (#1466) 2020-08-18 21:24:54 +02:00
IBaasAccessTokenAccessor.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
IManagerForApplication.cs account: Implement IManagerForApplication calls and IAsyncContext (#1466) 2020-08-18 21:24:54 +02:00
IProfile.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00