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Ryujinx/Ryujinx.Ava/Ui/Models/InputConfiguration.cs
Emmanuel Hansen 594246ea47
UI - Avalonia Part 2 (#3351)
* add settings windows and children views

* Expose hotkeys configuration on the UI

* Remove double spacing from locale JSON

* simplify button assigner

* add cemuhook buttons and title to locale

* move common button assigner to own class

* cancel button assigner when window is closed

* remove unused setting

* address review. fix controller profile not loading default when switching devices

* fix updater file name

* Input cleanup (#37)

* addressed review

* add device type to controller device checks

* change accessibility modifier of public classes to internal

* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update de_DE.json

* Update de_DE.json

* Update tr_TR.json

Translated newly added lines

* Update it_IT.json

* fix rebase

* update avalonia

* fix wrong key used for button text

* Align settings window elements

* Tabs to spaces

* Update brazilian portuguese translation

* Minor improvement on brazilian portuguese translation

* fix turkish translation

* remove unused text

* change view related classes to public

* unsubscribe from deferred event if dialog is closed

* Load the default language before loading any other when switching languages

* Make controller settings more compact

* increase default width of settings window, reduce profile buttons width

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 20:06:31 +02:00

456 lines
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20 KiB
C#

using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System;
namespace Ryujinx.Ava.Ui.Models
{
internal class InputConfiguration<Key, Stick> : BaseModel
{
private float _deadzoneRight;
private float _triggerThreshold;
private float _deadzoneLeft;
private double _gyroDeadzone;
private int _sensitivity;
private bool enableMotion;
private float weakRumble;
private float strongRumble;
private float _rangeLeft;
private float _rangeRight;
public InputBackendType Backend { get; set; }
/// <summary>
/// Controller id
/// </summary>
public string Id { get; set; }
/// <summary>
/// Controller's Type
/// </summary>
public ControllerType ControllerType { get; set; }
/// <summary>
/// Player's Index for the controller
/// </summary>
public PlayerIndex PlayerIndex { get; set; }
public Stick LeftJoystick { get; set; }
public bool LeftInvertStickX { get; set; }
public bool LeftInvertStickY { get; set; }
public bool RightRotate90 { get; set; }
public Key LeftControllerStickButton { get; set; }
public Stick RightJoystick { get; set; }
public bool RightInvertStickX { get; set; }
public bool RightInvertStickY { get; set; }
public bool LeftRotate90 { get; set; }
public Key RightControllerStickButton { get; set; }
public float DeadzoneLeft
{
get => _deadzoneLeft;
set
{
_deadzoneLeft = MathF.Round(value, 3);
OnPropertyChanged();
}
}
public float RangeLeft
{
get => _rangeLeft;
set
{
_rangeLeft = MathF.Round(value, 3);
OnPropertyChanged();
}
}
public float DeadzoneRight
{
get => _deadzoneRight;
set
{
_deadzoneRight = MathF.Round(value, 3);
OnPropertyChanged();
}
}
public float RangeRight
{
get => _rangeRight;
set
{
_rangeRight = MathF.Round(value, 3);
OnPropertyChanged();
}
}
public float TriggerThreshold
{
get => _triggerThreshold;
set
{
_triggerThreshold = MathF.Round(value, 3);
OnPropertyChanged();
}
}
public MotionInputBackendType MotionBackend { get; set; }
public Key ButtonMinus { get; set; }
public Key ButtonL { get; set; }
public Key ButtonZl { get; set; }
public Key LeftButtonSl { get; set; }
public Key LeftButtonSr { get; set; }
public Key DpadUp { get; set; }
public Key DpadDown { get; set; }
public Key DpadLeft { get; set; }
public Key DpadRight { get; set; }
public Key ButtonPlus { get; set; }
public Key ButtonR { get; set; }
public Key ButtonZr { get; set; }
public Key RightButtonSl { get; set; }
public Key RightButtonSr { get; set; }
public Key ButtonX { get; set; }
public Key ButtonB { get; set; }
public Key ButtonY { get; set; }
public Key ButtonA { get; set; }
public Key LeftStickUp { get; set; }
public Key LeftStickDown { get; set; }
public Key LeftStickLeft { get; set; }
public Key LeftStickRight { get; set; }
public Key LeftKeyboardStickButton { get; set; }
public Key RightStickUp { get; set; }
public Key RightStickDown { get; set; }
public Key RightStickLeft { get; set; }
public Key RightStickRight { get; set; }
public Key RightKeyboardStickButton { get; set; }
public int Sensitivity
{
get => _sensitivity;
set
{
_sensitivity = value;
OnPropertyChanged();
}
}
public double GyroDeadzone
{
get => _gyroDeadzone;
set
{
_gyroDeadzone = Math.Round(value, 3);
OnPropertyChanged();
}
}
public bool EnableMotion
{
get => enableMotion; set
{
enableMotion = value;
OnPropertyChanged();
}
}
public bool EnableCemuHookMotion { get; set; }
public int Slot { get; set; }
public int AltSlot { get; set; }
public bool MirrorInput { get; set; }
public string DsuServerHost { get; set; }
public int DsuServerPort { get; set; }
public bool EnableRumble { get; set; }
public float WeakRumble
{
get => weakRumble; set
{
weakRumble = value;
OnPropertyChanged();
}
}
public float StrongRumble
{
get => strongRumble; set
{
strongRumble = value;
OnPropertyChanged();
}
}
public InputConfiguration(InputConfig config)
{
if (config != null)
{
Backend = config.Backend;
Id = config.Id;
ControllerType = config.ControllerType;
PlayerIndex = config.PlayerIndex;
if (config is StandardKeyboardInputConfig keyboardConfig)
{
LeftStickUp = (Key)(object)keyboardConfig.LeftJoyconStick.StickUp;
LeftStickDown = (Key)(object)keyboardConfig.LeftJoyconStick.StickDown;
LeftStickLeft = (Key)(object)keyboardConfig.LeftJoyconStick.StickLeft;
LeftStickRight = (Key)(object)keyboardConfig.LeftJoyconStick.StickRight;
LeftKeyboardStickButton = (Key)(object)keyboardConfig.LeftJoyconStick.StickButton;
RightStickUp = (Key)(object)keyboardConfig.RightJoyconStick.StickUp;
RightStickDown = (Key)(object)keyboardConfig.RightJoyconStick.StickDown;
RightStickLeft = (Key)(object)keyboardConfig.RightJoyconStick.StickLeft;
RightStickRight = (Key)(object)keyboardConfig.RightJoyconStick.StickRight;
RightKeyboardStickButton = (Key)(object)keyboardConfig.RightJoyconStick.StickButton;
ButtonA = (Key)(object)keyboardConfig.RightJoycon.ButtonA;
ButtonB = (Key)(object)keyboardConfig.RightJoycon.ButtonB;
ButtonX = (Key)(object)keyboardConfig.RightJoycon.ButtonX;
ButtonY = (Key)(object)keyboardConfig.RightJoycon.ButtonY;
ButtonR = (Key)(object)keyboardConfig.RightJoycon.ButtonR;
RightButtonSl = (Key)(object)keyboardConfig.RightJoycon.ButtonSl;
RightButtonSr = (Key)(object)keyboardConfig.RightJoycon.ButtonSr;
ButtonZr = (Key)(object)keyboardConfig.RightJoycon.ButtonZr;
ButtonPlus = (Key)(object)keyboardConfig.RightJoycon.ButtonPlus;
DpadUp = (Key)(object)keyboardConfig.LeftJoycon.DpadUp;
DpadDown = (Key)(object)keyboardConfig.LeftJoycon.DpadDown;
DpadLeft = (Key)(object)keyboardConfig.LeftJoycon.DpadLeft;
DpadRight = (Key)(object)keyboardConfig.LeftJoycon.DpadRight;
ButtonMinus = (Key)(object)keyboardConfig.LeftJoycon.ButtonMinus;
LeftButtonSl = (Key)(object)keyboardConfig.LeftJoycon.ButtonSl;
LeftButtonSr = (Key)(object)keyboardConfig.LeftJoycon.ButtonSr;
ButtonZl = (Key)(object)keyboardConfig.LeftJoycon.ButtonZl;
ButtonL = (Key)(object)keyboardConfig.LeftJoycon.ButtonL;
}
else if (config is StandardControllerInputConfig controllerConfig)
{
LeftJoystick = (Stick)(object)controllerConfig.LeftJoyconStick.Joystick;
LeftInvertStickX = controllerConfig.LeftJoyconStick.InvertStickX;
LeftInvertStickY = controllerConfig.LeftJoyconStick.InvertStickY;
LeftRotate90 = controllerConfig.LeftJoyconStick.Rotate90CW;
LeftControllerStickButton = (Key)(object)controllerConfig.LeftJoyconStick.StickButton;
RightJoystick = (Stick)(object)controllerConfig.RightJoyconStick.Joystick;
RightInvertStickX = controllerConfig.RightJoyconStick.InvertStickX;
RightInvertStickY = controllerConfig.RightJoyconStick.InvertStickY;
RightRotate90 = controllerConfig.RightJoyconStick.Rotate90CW;
RightControllerStickButton = (Key)(object)controllerConfig.RightJoyconStick.StickButton;
ButtonA = (Key)(object)controllerConfig.RightJoycon.ButtonA;
ButtonB = (Key)(object)controllerConfig.RightJoycon.ButtonB;
ButtonX = (Key)(object)controllerConfig.RightJoycon.ButtonX;
ButtonY = (Key)(object)controllerConfig.RightJoycon.ButtonY;
ButtonR = (Key)(object)controllerConfig.RightJoycon.ButtonR;
RightButtonSl = (Key)(object)controllerConfig.RightJoycon.ButtonSl;
RightButtonSr = (Key)(object)controllerConfig.RightJoycon.ButtonSr;
ButtonZr = (Key)(object)controllerConfig.RightJoycon.ButtonZr;
ButtonPlus = (Key)(object)controllerConfig.RightJoycon.ButtonPlus;
DpadUp = (Key)(object)controllerConfig.LeftJoycon.DpadUp;
DpadDown = (Key)(object)controllerConfig.LeftJoycon.DpadDown;
DpadLeft = (Key)(object)controllerConfig.LeftJoycon.DpadLeft;
DpadRight = (Key)(object)controllerConfig.LeftJoycon.DpadRight;
ButtonMinus = (Key)(object)controllerConfig.LeftJoycon.ButtonMinus;
LeftButtonSl = (Key)(object)controllerConfig.LeftJoycon.ButtonSl;
LeftButtonSr = (Key)(object)controllerConfig.LeftJoycon.ButtonSr;
ButtonZl = (Key)(object)controllerConfig.LeftJoycon.ButtonZl;
ButtonL = (Key)(object)controllerConfig.LeftJoycon.ButtonL;
DeadzoneLeft = controllerConfig.DeadzoneLeft;
DeadzoneRight = controllerConfig.DeadzoneRight;
RangeLeft = controllerConfig.RangeLeft;
RangeRight = controllerConfig.RangeRight;
TriggerThreshold = controllerConfig.TriggerThreshold;
if (controllerConfig.Motion != null)
{
EnableMotion = controllerConfig.Motion.EnableMotion;
MotionBackend = controllerConfig.Motion.MotionBackend;
GyroDeadzone = controllerConfig.Motion.GyroDeadzone;
Sensitivity = controllerConfig.Motion.Sensitivity;
if (controllerConfig.Motion is CemuHookMotionConfigController cemuHook)
{
EnableCemuHookMotion = true;
DsuServerHost = cemuHook.DsuServerHost;
DsuServerPort = cemuHook.DsuServerPort;
Slot = cemuHook.Slot;
AltSlot = cemuHook.AltSlot;
MirrorInput = cemuHook.MirrorInput;
}
if (controllerConfig.Rumble != null)
{
EnableRumble = controllerConfig.Rumble.EnableRumble;
WeakRumble = controllerConfig.Rumble.WeakRumble;
StrongRumble = controllerConfig.Rumble.StrongRumble;
}
}
}
}
}
public InputConfiguration()
{
}
public InputConfig GetConfig()
{
if (Backend == InputBackendType.WindowKeyboard)
{
return new StandardKeyboardInputConfig()
{
Id = Id,
Backend = Backend,
PlayerIndex = PlayerIndex,
ControllerType = ControllerType,
LeftJoycon = new LeftJoyconCommonConfig<Ryujinx.Common.Configuration.Hid.Key>()
{
DpadUp = (Ryujinx.Common.Configuration.Hid.Key)(object)DpadUp,
DpadDown = (Ryujinx.Common.Configuration.Hid.Key)(object)DpadDown,
DpadLeft = (Ryujinx.Common.Configuration.Hid.Key)(object)DpadLeft,
DpadRight = (Ryujinx.Common.Configuration.Hid.Key)(object)DpadRight,
ButtonL = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonL,
ButtonZl = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonZl,
ButtonSl = (Ryujinx.Common.Configuration.Hid.Key)(object)LeftButtonSl,
ButtonSr = (Ryujinx.Common.Configuration.Hid.Key)(object)LeftButtonSr,
ButtonMinus = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonMinus
},
RightJoycon = new RightJoyconCommonConfig<Ryujinx.Common.Configuration.Hid.Key>()
{
ButtonA = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonA,
ButtonB = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonB,
ButtonX = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonX,
ButtonY = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonY,
ButtonPlus = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonPlus,
ButtonSl = (Ryujinx.Common.Configuration.Hid.Key)(object)RightButtonSl,
ButtonSr = (Ryujinx.Common.Configuration.Hid.Key)(object)RightButtonSr,
ButtonR = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonR,
ButtonZr = (Ryujinx.Common.Configuration.Hid.Key)(object)ButtonZr
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Ryujinx.Common.Configuration.Hid.Key>()
{
StickUp = (Ryujinx.Common.Configuration.Hid.Key)(object)LeftStickUp,
StickDown = (Ryujinx.Common.Configuration.Hid.Key)(object)LeftStickDown,
StickRight = (Ryujinx.Common.Configuration.Hid.Key)(object)LeftStickRight,
StickLeft = (Ryujinx.Common.Configuration.Hid.Key)(object)LeftStickLeft,
StickButton = (Ryujinx.Common.Configuration.Hid.Key)(object)LeftKeyboardStickButton
},
RightJoyconStick = new JoyconConfigKeyboardStick<Ryujinx.Common.Configuration.Hid.Key>()
{
StickUp = (Ryujinx.Common.Configuration.Hid.Key)(object)RightStickUp,
StickDown = (Ryujinx.Common.Configuration.Hid.Key)(object)RightStickDown,
StickLeft = (Ryujinx.Common.Configuration.Hid.Key)(object)RightStickLeft,
StickRight = (Ryujinx.Common.Configuration.Hid.Key)(object)RightStickRight,
StickButton = (Ryujinx.Common.Configuration.Hid.Key)(object)RightKeyboardStickButton
},
Version = InputConfig.CurrentVersion
};
}
else if (Backend == InputBackendType.GamepadSDL2)
{
var config = new StandardControllerInputConfig()
{
Id = Id,
Backend = Backend,
PlayerIndex = PlayerIndex,
ControllerType = ControllerType,
LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>()
{
DpadUp = (GamepadInputId)(object)DpadUp,
DpadDown = (GamepadInputId)(object)DpadDown,
DpadLeft = (GamepadInputId)(object)DpadLeft,
DpadRight = (GamepadInputId)(object)DpadRight,
ButtonL = (GamepadInputId)(object)ButtonL,
ButtonZl = (GamepadInputId)(object)ButtonZl,
ButtonSl = (GamepadInputId)(object)LeftButtonSl,
ButtonSr = (GamepadInputId)(object)LeftButtonSr,
ButtonMinus = (GamepadInputId)(object)ButtonMinus,
},
RightJoycon = new RightJoyconCommonConfig<GamepadInputId>()
{
ButtonA = (GamepadInputId)(object)ButtonA,
ButtonB = (GamepadInputId)(object)ButtonB,
ButtonX = (GamepadInputId)(object)ButtonX,
ButtonY = (GamepadInputId)(object)ButtonY,
ButtonPlus = (GamepadInputId)(object)ButtonPlus,
ButtonSl = (GamepadInputId)(object)RightButtonSl,
ButtonSr = (GamepadInputId)(object)RightButtonSr,
ButtonR = (GamepadInputId)(object)ButtonR,
ButtonZr = (GamepadInputId)(object)ButtonZr,
},
LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>()
{
Joystick = (StickInputId)(object)LeftJoystick,
InvertStickX = LeftInvertStickX,
InvertStickY = LeftInvertStickY,
Rotate90CW = LeftRotate90,
StickButton = (GamepadInputId)(object)LeftControllerStickButton,
},
RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>()
{
Joystick = (StickInputId)(object)RightJoystick,
InvertStickX = RightInvertStickX,
InvertStickY = RightInvertStickY,
Rotate90CW = RightRotate90,
StickButton = (GamepadInputId)(object)RightControllerStickButton,
},
Rumble = new RumbleConfigController()
{
EnableRumble = EnableRumble,
WeakRumble = WeakRumble,
StrongRumble = StrongRumble
},
Version = InputConfig.CurrentVersion,
DeadzoneLeft = DeadzoneLeft,
DeadzoneRight = DeadzoneRight,
RangeLeft = RangeLeft,
RangeRight = RangeRight,
TriggerThreshold = TriggerThreshold,
Motion = EnableCemuHookMotion
? new CemuHookMotionConfigController()
{
DsuServerHost = DsuServerHost,
DsuServerPort = DsuServerPort,
Slot = Slot,
AltSlot = AltSlot,
MirrorInput = MirrorInput,
MotionBackend = MotionInputBackendType.CemuHook
}
: new StandardMotionConfigController()
{
MotionBackend = MotionInputBackendType.GamepadDriver
}
};
config.Motion.Sensitivity = Sensitivity;
config.Motion.EnableMotion = EnableMotion;
config.Motion.GyroDeadzone = GyroDeadzone;
return config;
}
return null;
}
}
}