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Ryujinx/Ryujinx.Common
2022-12-12 16:03:10 +01:00
..
Collections Make RBTree node fields internal again 2022-09-10 16:23:49 +02:00
Configuration UI: Add Metal surface creation for MoltenVK (#3980) 2022-12-06 19:00:25 -03:00
Extensions Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805) 2022-11-24 15:26:29 +01:00
GraphicsDriver Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 2022-12-12 15:10:05 +01:00
Logging Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Memory Fix struct layout packing (#4039) 2022-12-07 02:04:01 +00:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
System misc: Remove dependency on System.Drawing.Common (#4082) 2022-12-09 18:00:53 +01:00
SystemInfo Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 2022-12-12 15:10:05 +01:00
Utilities infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
ReleaseInformations.cs Preparation for initial Flatpack and FlatHub integration (#3173) 2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj Use NuGet Central Package Management to manage package versions solution-wise (#4095) 2022-12-12 16:03:10 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00