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Ryujinx/Ryujinx.Cpu
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable ()
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
Jit GPU: Don't trigger uploads for redundant buffer updates () 2022-11-24 15:50:15 +01:00
Tracking Replace CacheResourceWrite with more general "precise" write () 2021-09-29 02:27:03 +02:00
ExceptionCallbacks.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
ICpuContext.cs Refactor CPU interface to allow the implementation of other CPU emulators () 2022-05-31 16:29:35 -03:00
ICpuEngine.cs Refactor CPU interface to allow the implementation of other CPU emulators () 2022-05-31 16:29:35 -03:00
IExecutionContext.cs Capitalization to be consistent () 2022-11-17 18:13:37 +01:00
ITickSource.cs Refactor CPU interface to allow the implementation of other CPU emulators () 2022-05-31 16:29:35 -03:00
IVirtualMemoryManagerTracked.cs Handle indirect draw counts with non-zero draw starts properly () 2021-08-29 16:52:38 -03:00
MemoryEhMeilleure.cs Move partial unmap handler to the native signal handler () 2022-07-29 19:16:29 -03:00
MemoryHelper.cs Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr () 2022-11-24 15:26:29 +01:00
MemoryManagerBase.cs POWER - Performance Optimizations With Extensive Ramifications () 2021-05-24 22:52:44 +02:00
Ryujinx.Cpu.csproj infra: Migrate to .NET 7 () 2022-11-09 20:22:43 +01:00
TickSource.cs Refactor CPU interface to allow the implementation of other CPU emulators () 2022-05-31 16:29:35 -03:00