1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-24 05:32:03 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Set/ISettingsServer.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

79 lines
2.3 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Set
{
class ISettingsServer : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public ISettingsServer()
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 3, GetAvailableLanguageCodeCount },
{ 5, GetAvailableLanguageCodes2 }
};
}
public static long GetLanguageCode(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return 0;
}
public static long GetAvailableLanguageCodes(ServiceCtx context)
{
GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size);
return 0;
}
public static long GetAvailableLanguageCodeCount(ServiceCtx context)
{
context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}
public static long GetAvailableLanguageCodes2(ServiceCtx context)
{
GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size);
return 0;
}
public static long GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size)
{
int count = (int)(size / 8);
if (count > SystemStateMgr.LanguageCodes.Length)
{
count = SystemStateMgr.LanguageCodes.Length;
}
for (int index = 0; index < count; index++)
{
context.Memory.WriteInt64(position, SystemStateMgr.GetLanguageCode(index));
position += 8;
}
context.ResponseData.Write(count);
return 0;
}
}
}