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Image
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Fix sub-image copies on intel GPUs (#2198)
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2021-04-13 03:09:42 +02:00 |
Queries
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End empty gl queries before returning them to the pool. (#1806)
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2020-12-12 10:31:39 +11:00 |
BackgroundContextWorker.cs
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Memory Read/Write Tracking using Region Handles (#1272)
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2020-10-16 17:18:35 -03:00 |
Buffer.cs
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Implement clear buffer (fast path) (#1902)
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2021-01-13 08:50:54 +11:00 |
Constants.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Debugger.cs
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Rename DebugLevel Performance to Slowdowns (#1450)
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2020-08-07 15:30:06 +02:00 |
EnumConversion.cs
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Fix incorrect GPU GL blend func values (#1612)
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2020-10-13 14:45:41 +11:00 |
FormatInfo.cs
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Add basic error logging to the GPU
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2020-01-09 02:13:00 +01:00 |
FormatTable.cs
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Implement ETC2 (RGB) texture format (#2000)
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2021-02-08 10:23:56 +11:00 |
Framebuffer.cs
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Avoid some redundant GL calls (#1958)
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2021-01-27 08:44:07 +11:00 |
Handle.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
HwCapabilities.cs
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Only flush commands when creating sync on Intel/AMD (windows) (#2165)
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2021-04-03 11:10:37 +11:00 |
Pipeline.cs
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Flip component mask if target is BGRA. (#2087)
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2021-03-08 11:12:19 +11:00 |
Program.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
Renderer.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |
ResourcePool.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
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infra: Migrate to .NET 5 (#1694)
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2020-11-15 19:27:15 +01:00 |
Shader.cs
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Use explicit buffer and texture bindings on shaders (#1666)
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2020-11-08 12:10:00 +01:00 |
Sync.cs
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Only flush commands when creating sync on Intel/AMD (windows) (#2165)
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2021-04-03 11:10:37 +11:00 |
VertexArray.cs
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Avoid some redundant GL calls (#1958)
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2021-01-27 08:44:07 +11:00 |
VertexBuffer.cs
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Window.cs
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gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
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2020-12-15 23:19:07 -03:00 |