mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 21:36:01 +00:00
eba682b767
* Implement some 32-bit Thumb instructions * Optimize OpCode32MemMult using PopCount
155 lines
No EOL
4.3 KiB
C#
155 lines
No EOL
4.3 KiB
C#
using ARMeilleure.IntermediateRepresentation;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
|
|
namespace ARMeilleure.Translation
|
|
{
|
|
class ControlFlowGraph
|
|
{
|
|
private BasicBlock[] _postOrderBlocks;
|
|
private int[] _postOrderMap;
|
|
|
|
public int LocalsCount { get; private set; }
|
|
public BasicBlock Entry { get; }
|
|
public IntrusiveList<BasicBlock> Blocks { get; }
|
|
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
|
|
public int[] PostOrderMap => _postOrderMap;
|
|
|
|
public ControlFlowGraph(BasicBlock entry, IntrusiveList<BasicBlock> blocks, int localsCount)
|
|
{
|
|
Entry = entry;
|
|
Blocks = blocks;
|
|
LocalsCount = localsCount;
|
|
|
|
Update();
|
|
}
|
|
|
|
public Operand AllocateLocal(OperandType type)
|
|
{
|
|
Operand result = Operand.Factory.Local(type);
|
|
|
|
result.NumberLocal(++LocalsCount);
|
|
|
|
return result;
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
RemoveUnreachableBlocks(Blocks);
|
|
|
|
var visited = new HashSet<BasicBlock>();
|
|
var blockStack = new Stack<BasicBlock>();
|
|
|
|
Array.Resize(ref _postOrderBlocks, Blocks.Count);
|
|
Array.Resize(ref _postOrderMap, Blocks.Count);
|
|
|
|
visited.Add(Entry);
|
|
blockStack.Push(Entry);
|
|
|
|
int index = 0;
|
|
|
|
while (blockStack.TryPop(out BasicBlock block))
|
|
{
|
|
bool visitedNew = false;
|
|
|
|
for (int i = 0; i < block.SuccessorsCount; i++)
|
|
{
|
|
BasicBlock succ = block.GetSuccessor(i);
|
|
|
|
if (visited.Add(succ))
|
|
{
|
|
blockStack.Push(block);
|
|
blockStack.Push(succ);
|
|
|
|
visitedNew = true;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!visitedNew)
|
|
{
|
|
PostOrderMap[block.Index] = index;
|
|
|
|
PostOrderBlocks[index++] = block;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
|
|
{
|
|
var visited = new HashSet<BasicBlock>();
|
|
var workQueue = new Queue<BasicBlock>();
|
|
|
|
visited.Add(Entry);
|
|
workQueue.Enqueue(Entry);
|
|
|
|
while (workQueue.TryDequeue(out BasicBlock block))
|
|
{
|
|
Debug.Assert(block.Index != -1, "Invalid block index.");
|
|
|
|
for (int i = 0; i < block.SuccessorsCount; i++)
|
|
{
|
|
BasicBlock succ = block.GetSuccessor(i);
|
|
|
|
if (visited.Add(succ))
|
|
{
|
|
workQueue.Enqueue(succ);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (visited.Count < blocks.Count)
|
|
{
|
|
// Remove unreachable blocks and renumber.
|
|
int index = 0;
|
|
|
|
for (BasicBlock block = blocks.First; block != null;)
|
|
{
|
|
BasicBlock nextBlock = block.ListNext;
|
|
|
|
if (!visited.Contains(block))
|
|
{
|
|
while (block.SuccessorsCount > 0)
|
|
{
|
|
block.RemoveSuccessor(index: block.SuccessorsCount - 1);
|
|
}
|
|
|
|
blocks.Remove(block);
|
|
}
|
|
else
|
|
{
|
|
block.Index = index++;
|
|
}
|
|
|
|
block = nextBlock;
|
|
}
|
|
}
|
|
}
|
|
|
|
public BasicBlock SplitEdge(BasicBlock predecessor, BasicBlock successor)
|
|
{
|
|
BasicBlock splitBlock = new BasicBlock(Blocks.Count);
|
|
|
|
for (int i = 0; i < predecessor.SuccessorsCount; i++)
|
|
{
|
|
if (predecessor.GetSuccessor(i) == successor)
|
|
{
|
|
predecessor.SetSuccessor(i, splitBlock);
|
|
}
|
|
}
|
|
|
|
if (splitBlock.Predecessors.Count == 0)
|
|
{
|
|
throw new ArgumentException("Predecessor and successor are not connected.");
|
|
}
|
|
|
|
splitBlock.AddSuccessor(successor);
|
|
|
|
Blocks.AddBefore(successor, splitBlock);
|
|
|
|
return splitBlock;
|
|
}
|
|
}
|
|
} |