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Ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations
gdkchan 408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
* Transform shader LDC into constant buffer access if offset is constant

* Shader cache version bump
2022-09-07 20:25:22 -03:00
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BindlessElimination.cs Bindless elimination for constant sampler handle (#3424) 2022-07-02 15:03:35 -03:00
BindlessToIndexed.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
BranchElimination.cs Initial work 2020-01-09 02:13:00 +01:00
ConstantFolding.cs Transform shader LDC into constant buffer access if offset is constant (#3672) 2022-09-07 20:25:22 -03:00
GlobalToStorage.cs Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 2022-07-23 11:15:58 -03:00
HalfConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Optimizer.cs Propagate Shader phi nodes with the same source value from all blocks (#3457) 2022-07-12 00:36:58 +02:00
Simplification.cs Initial work 2020-01-09 02:13:00 +01:00
Utils.cs Fix bindless/global memory elimination with inverted predicates (#2826) 2021-11-08 12:57:28 -03:00