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Ryujinx/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitMsFragmentShaderSource.frag
gdkchan f8beeeb7d3
Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00

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GLSL

#version 450 core
layout (binding = 0, set = 2) uniform sampler2DMS tex;
layout (location = 0) in vec2 tex_coord;
layout (location = 0) out vec4 colour;
void main()
{
colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
}