mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-30 23:06:02 +00:00
726de8c46a
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
16 lines
No EOL
418 B
C#
16 lines
No EOL
418 B
C#
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public enum GalZetaFormat
|
|
{
|
|
Z32Float = 0x0a,
|
|
Z16Unorm = 0x13,
|
|
S8Z24Unorm = 0x14,
|
|
Z24X8Unorm = 0x15,
|
|
Z24S8Unorm = 0x16,
|
|
Z24C8Unorm = 0x18,
|
|
Z32S8X24Float = 0x19,
|
|
Z24X8S8C8X16Unorm = 0x1d,
|
|
Z32X8C8X16Float = 0x1e,
|
|
Z32S8C8X16Float = 0x1f
|
|
}
|
|
} |