1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-21 07:32:09 +00:00
Ryujinx/Ryujinx.Graphics.Host1x/ClassId.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

20 lines
371 B
C#

namespace Ryujinx.Graphics.Host1x
{
public enum ClassId
{
Host1x = 0x1,
Mpeg = 0x20,
Nvenc = 0x21,
Vi = 0x30,
Isp = 0x32,
Ispb = 0x34,
Vii2c = 0x36,
Vic = 0x5d,
Gr3d = 0x60,
Gpu = 0x61,
Tsec = 0xe0,
Tsecb = 0xe1,
Nvjpg = 0xc0,
Nvdec = 0xf0
}
}