mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 09:22:01 +00:00
a53cfdab78
* Initial Apple Hypervisor based CPU emulation implementation * Add UseHypervisor Setting * Add basic MacOS support to Avalonia * Fix initialization * Fix GTK build * Fix/silence warnings * Change exceptions to asserts on HvAddressSpaceRange * Replace DllImport with LibraryImport * Fix LibraryImport * Remove unneeded usings * Revert outdated change * Set DiskCacheLoadState when using hypervisor too * Fix HvExecutionContext PC value * Address PR feedback * Use existing entitlements.xml file on distribution folder --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
103 lines
No EOL
3.5 KiB
C#
103 lines
No EOL
3.5 KiB
C#
using System;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Cpu.AppleHv
|
|
{
|
|
class HvVcpuPool
|
|
{
|
|
// Since there's a limit on the number of VCPUs we can create,
|
|
// and we assign one VCPU per guest thread, we need to ensure
|
|
// there are enough VCPUs available for at least the maximum number of active guest threads.
|
|
// To do that, we always destroy and re-create VCPUs that are above a given limit.
|
|
// Those VCPUs are called "ephemeral" here because they are not kept for long.
|
|
//
|
|
// In the future, we might want to consider a smarter approach that only makes
|
|
// VCPUs for threads that are not running frequently "ephemeral", but this is
|
|
// complicated because VCPUs can only be destroyed by the same thread that created them.
|
|
|
|
private const int MaxActiveVcpus = 4;
|
|
|
|
public static readonly HvVcpuPool Instance = new HvVcpuPool();
|
|
|
|
private int _totalVcpus;
|
|
private int _maxVcpus;
|
|
|
|
public HvVcpuPool()
|
|
{
|
|
HvApi.hv_vm_get_max_vcpu_count(out uint maxVcpuCount).ThrowOnError();
|
|
_maxVcpus = (int)maxVcpuCount;
|
|
}
|
|
|
|
public HvVcpu Create(HvAddressSpace addressSpace, IHvExecutionContext shadowContext, Action<IHvExecutionContext> swapContext)
|
|
{
|
|
HvVcpu vcpu = CreateNew(addressSpace, shadowContext);
|
|
vcpu.NativeContext.Load(shadowContext);
|
|
swapContext(vcpu.NativeContext);
|
|
return vcpu;
|
|
}
|
|
|
|
public void Destroy(HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
|
|
{
|
|
vcpu.ShadowContext.Load(vcpu.NativeContext);
|
|
swapContext(vcpu.ShadowContext);
|
|
DestroyVcpu(vcpu);
|
|
}
|
|
|
|
public void Return(HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
|
|
{
|
|
if (vcpu.IsEphemeral)
|
|
{
|
|
Destroy(vcpu, swapContext);
|
|
}
|
|
}
|
|
|
|
public HvVcpu Rent(HvAddressSpace addressSpace, IHvExecutionContext shadowContext, HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
|
|
{
|
|
if (vcpu.IsEphemeral)
|
|
{
|
|
return Create(addressSpace, shadowContext, swapContext);
|
|
}
|
|
else
|
|
{
|
|
return vcpu;
|
|
}
|
|
}
|
|
|
|
private unsafe HvVcpu CreateNew(HvAddressSpace addressSpace, IHvExecutionContext shadowContext)
|
|
{
|
|
int newCount = IncrementVcpuCount();
|
|
bool isEphemeral = newCount > _maxVcpus - MaxActiveVcpus;
|
|
|
|
// Create VCPU.
|
|
hv_vcpu_exit_t* exitInfo = null;
|
|
HvApi.hv_vcpu_create(out ulong vcpuHandle, ref exitInfo, IntPtr.Zero).ThrowOnError();
|
|
|
|
// Enable FP and SIMD instructions.
|
|
HvApi.hv_vcpu_set_sys_reg(vcpuHandle, hv_sys_reg_t.HV_SYS_REG_CPACR_EL1, 0b11 << 20).ThrowOnError();
|
|
|
|
addressSpace.InitializeMmu(vcpuHandle);
|
|
|
|
HvExecutionContextVcpu nativeContext = new HvExecutionContextVcpu(vcpuHandle);
|
|
|
|
HvVcpu vcpu = new HvVcpu(vcpuHandle, exitInfo, shadowContext, nativeContext, isEphemeral);
|
|
|
|
return vcpu;
|
|
}
|
|
|
|
private void DestroyVcpu(HvVcpu vcpu)
|
|
{
|
|
HvApi.hv_vcpu_destroy(vcpu.Handle).ThrowOnError();
|
|
DecrementVcpuCount();
|
|
}
|
|
|
|
private int IncrementVcpuCount()
|
|
{
|
|
return Interlocked.Increment(ref _totalVcpus);
|
|
}
|
|
|
|
private void DecrementVcpuCount()
|
|
{
|
|
Interlocked.Decrement(ref _totalVcpus);
|
|
}
|
|
}
|
|
} |