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Ryujinx/Ryujinx.Graphics.Gpu/Engine
riperiperi 65778a6b78
GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation

* Actually do The Thing

* Add remark about performance to IVirtualMemoryManager
2022-11-24 15:50:15 +01:00
..
Compute GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
Dma GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
GPFifo GPU: Access non-prefetch command buffers directly (#3882) 2022-11-24 01:56:55 +00:00
InlineToMemory Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
MME Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
Threed GPU: Don't trigger uploads for redundant buffer updates (#3828) 2022-11-24 15:50:15 +01:00
Twod
Types Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs
ShaderTexture.cs