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Effects
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Add Support for Post Processing Effects (#3616)
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2023-02-27 18:11:55 -03:00 |
Helper
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Replace DllImport usage with LibraryImport (#4084)
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2022-12-15 18:07:31 +01:00 |
Image
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
Queries
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OpenGL: Fix inverted conditional for counter flush from #4471 (#4560)
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2023-03-18 20:39:05 -03:00 |
BackgroundContextWorker.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
Buffer.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
Constants.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Debugger.cs
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DrawTextureEmulation.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
EnumConversion.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
FormatInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
FormatTable.cs
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Vulkan: Add ETC2 texture formats (#3576)
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2022-08-16 15:42:42 +02:00 |
Framebuffer.cs
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OpenGL: Fix clears of unbound color targets (#3564)
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2022-08-08 17:39:22 +00:00 |
Handle.cs
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HwCapabilities.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
IOpenGLContext.cs
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
OpenGLRenderer.cs
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Shader: Bias textureGather instructions on AMD/Intel (#4703)
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2023-04-22 18:02:39 -03:00 |
PersistentBuffers.cs
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Minor code formatting (#4498)
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2023-03-04 14:43:08 +01:00 |
Pipeline.cs
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Use index fragment shader output when dual source blend is enabled (#4404)
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2023-04-05 05:25:19 +02:00 |
Program.cs
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Log shader compile errors with Warning level (#2617)
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2023-02-09 03:50:18 +01:00 |
ResourcePool.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
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Add Support for Post Processing Effects (#3616)
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2023-02-27 18:11:55 -03:00 |
Sync.cs
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GPU: Track buffer migrations and flush source on incomplete copy (#3952)
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2022-12-01 16:30:13 +01:00 |
VertexArray.cs
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Ensure that vertex attribute buffer index is valid on GPU (#3942)
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2022-11-30 18:06:40 -03:00 |
Window.cs
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OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
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2023-04-11 08:32:31 +02:00 |