mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 11:16:13 +00:00
951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
259 lines
9.3 KiB
C#
259 lines
9.3 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.OpenGL.Image;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class Window : IWindow, IDisposable
|
|
{
|
|
private const int TextureCount = 3;
|
|
private readonly OpenGLRenderer _renderer;
|
|
|
|
private int _width;
|
|
private int _height;
|
|
private bool _sizeChanged;
|
|
private int _copyFramebufferHandle;
|
|
private int _stagingFrameBuffer;
|
|
private int[] _stagingTextures;
|
|
private int _currentTexture;
|
|
|
|
internal BackgroundContextWorker BackgroundContext { get; private set; }
|
|
|
|
internal bool ScreenCaptureRequested { get; set; }
|
|
|
|
public Window(OpenGLRenderer renderer)
|
|
{
|
|
_renderer = renderer;
|
|
_stagingTextures = new int[TextureCount];
|
|
}
|
|
|
|
public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
|
|
{
|
|
GL.Disable(EnableCap.FramebufferSrgb);
|
|
|
|
if (_sizeChanged)
|
|
{
|
|
if (_stagingFrameBuffer != 0)
|
|
{
|
|
GL.DeleteTextures(_stagingTextures.Length, _stagingTextures);
|
|
GL.DeleteFramebuffer(_stagingFrameBuffer);
|
|
}
|
|
|
|
CreateStagingFramebuffer();
|
|
_sizeChanged = false;
|
|
}
|
|
|
|
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
|
|
|
|
CopyTextureToFrameBufferRGB(_stagingFrameBuffer, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
|
|
|
GL.Enable(EnableCap.FramebufferSrgb);
|
|
|
|
// Restore unpack alignment to 4, as performance overlays such as RTSS may change this to load their resources.
|
|
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
|
|
}
|
|
|
|
public void ChangeVSyncMode(bool vsyncEnabled) { }
|
|
|
|
private void CreateStagingFramebuffer()
|
|
{
|
|
_stagingFrameBuffer = GL.GenFramebuffer();
|
|
GL.GenTextures(_stagingTextures.Length, _stagingTextures);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _stagingFrameBuffer);
|
|
|
|
foreach (var stagingTexture in _stagingTextures)
|
|
{
|
|
GL.BindTexture(TextureTarget.Texture2D, stagingTexture);
|
|
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, _width, _height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
|
|
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
|
|
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, stagingTexture, 0);
|
|
}
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
|
|
GL.BindTexture(TextureTarget.Texture2D, 0);
|
|
}
|
|
|
|
public void SetSize(int width, int height)
|
|
{
|
|
_width = width;
|
|
_height = height;
|
|
_sizeChanged = true;
|
|
}
|
|
|
|
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action<object> swapBuffersCallback)
|
|
{
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
|
|
|
GL.FramebufferTexture2D(FramebufferTarget.DrawFramebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, _stagingTextures[_currentTexture], 0);
|
|
|
|
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
|
|
|
|
GL.FramebufferTexture(
|
|
FramebufferTarget.ReadFramebuffer,
|
|
FramebufferAttachment.ColorAttachment0,
|
|
viewConverted.Handle,
|
|
0);
|
|
|
|
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
|
|
|
|
GL.Disable(EnableCap.RasterizerDiscard);
|
|
GL.Disable(IndexedEnableCap.ScissorTest, 0);
|
|
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
|
|
int srcX0, srcX1, srcY0, srcY1;
|
|
float scale = view.ScaleFactor;
|
|
|
|
if (crop.Left == 0 && crop.Right == 0)
|
|
{
|
|
srcX0 = 0;
|
|
srcX1 = (int)(view.Width / scale);
|
|
}
|
|
else
|
|
{
|
|
srcX0 = crop.Left;
|
|
srcX1 = crop.Right;
|
|
}
|
|
|
|
if (crop.Top == 0 && crop.Bottom == 0)
|
|
{
|
|
srcY0 = 0;
|
|
srcY1 = (int)(view.Height / scale);
|
|
}
|
|
else
|
|
{
|
|
srcY0 = crop.Top;
|
|
srcY1 = crop.Bottom;
|
|
}
|
|
|
|
if (scale != 1f)
|
|
{
|
|
srcX0 = (int)(srcX0 * scale);
|
|
srcY0 = (int)(srcY0 * scale);
|
|
srcX1 = (int)Math.Ceiling(srcX1 * scale);
|
|
srcY1 = (int)Math.Ceiling(srcY1 * scale);
|
|
}
|
|
|
|
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
|
|
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
|
|
|
|
int dstWidth = (int)(_width * ratioX);
|
|
int dstHeight = (int)(_height * ratioY);
|
|
|
|
int dstPaddingX = (_width - dstWidth) / 2;
|
|
int dstPaddingY = (_height - dstHeight) / 2;
|
|
|
|
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
|
|
int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
|
|
|
|
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
|
|
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
|
|
|
|
if (ScreenCaptureRequested)
|
|
{
|
|
CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY);
|
|
|
|
ScreenCaptureRequested = false;
|
|
}
|
|
|
|
GL.BlitFramebuffer(
|
|
srcX0,
|
|
srcY0,
|
|
srcX1,
|
|
srcY1,
|
|
dstX0,
|
|
dstY0,
|
|
dstX1,
|
|
dstY1,
|
|
ClearBufferMask.ColorBufferBit,
|
|
BlitFramebufferFilter.Linear);
|
|
|
|
// Remove Alpha channel
|
|
GL.ColorMask(false, false, false, true);
|
|
GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
|
|
for (int i = 0; i < Constants.MaxRenderTargets; i++)
|
|
{
|
|
((Pipeline)_renderer.Pipeline).RestoreComponentMask(i);
|
|
}
|
|
|
|
// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
|
|
GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
|
|
GL.Viewport(0, 0, _width, _height);
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _stagingFrameBuffer);
|
|
|
|
swapBuffersCallback((object)_stagingTextures[_currentTexture]);
|
|
_currentTexture = ++_currentTexture % _stagingTextures.Length;
|
|
|
|
((Pipeline)_renderer.Pipeline).RestoreClipControl();
|
|
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
|
|
((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
|
|
((Pipeline)_renderer.Pipeline).RestoreViewport0();
|
|
|
|
if (viewConverted != view)
|
|
{
|
|
viewConverted.Dispose();
|
|
}
|
|
}
|
|
|
|
private int GetCopyFramebufferHandleLazy()
|
|
{
|
|
int handle = _copyFramebufferHandle;
|
|
|
|
if (handle == 0)
|
|
{
|
|
handle = GL.GenFramebuffer();
|
|
|
|
_copyFramebufferHandle = handle;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
public void InitializeBackgroundContext(IOpenGLContext baseContext)
|
|
{
|
|
BackgroundContext = new BackgroundContextWorker(baseContext);
|
|
}
|
|
|
|
public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
|
|
{
|
|
long size = Math.Abs(4 * width * height);
|
|
byte[] bitmap = new byte[size];
|
|
|
|
GL.ReadPixels(x, y, width, height, isBgra ? PixelFormat.Bgra : PixelFormat.Rgba, PixelType.UnsignedByte, bitmap);
|
|
|
|
_renderer.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
BackgroundContext.Dispose();
|
|
|
|
if (_copyFramebufferHandle != 0)
|
|
{
|
|
GL.DeleteFramebuffer(_copyFramebufferHandle);
|
|
|
|
_copyFramebufferHandle = 0;
|
|
}
|
|
|
|
if (_stagingFrameBuffer != 0)
|
|
{
|
|
GL.DeleteTextures(_stagingTextures.Length, _stagingTextures);
|
|
GL.DeleteFramebuffer(_stagingFrameBuffer);
|
|
_stagingFrameBuffer = 0;
|
|
_stagingTextures = null;
|
|
}
|
|
}
|
|
}
|
|
}
|