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Ryujinx/Ryujinx.Graphics.Vulkan/BufferManager.cs
riperiperi c6d82209ab
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
* Vertex Buffer Alignment part 1

* Update CacheByRange

* Add Stride Change compute shader, fix storage buffers in helpers

* An AMD exclusive

* Reword

* Change rules - stride conversion when attrs misalign

* Fix stupid mistake

* Fix background pipeline compile

* Improve a few things.

* Fix some feedback

* Address Feedback

(the shader binary didn't change when i changed the source to use the subgroup size)

* Fix bug where rewritten buffer would be disposed instantly.
2022-09-08 20:30:19 -03:00

211 lines
7.2 KiB
C#

using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
class BufferManager : IDisposable
{
private const MemoryPropertyFlags DefaultBufferMemoryFlags =
MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
MemoryPropertyFlags.MemoryPropertyHostCachedBit;
private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
private const BufferUsageFlags DefaultBufferUsageFlags =
BufferUsageFlags.BufferUsageTransferSrcBit |
BufferUsageFlags.BufferUsageTransferDstBit |
BufferUsageFlags.BufferUsageUniformTexelBufferBit |
BufferUsageFlags.BufferUsageStorageTexelBufferBit |
BufferUsageFlags.BufferUsageUniformBufferBit |
BufferUsageFlags.BufferUsageStorageBufferBit |
BufferUsageFlags.BufferUsageIndexBufferBit |
BufferUsageFlags.BufferUsageVertexBufferBit |
BufferUsageFlags.BufferUsageTransformFeedbackBufferBitExt;
private readonly PhysicalDevice _physicalDevice;
private readonly Device _device;
private readonly IdList<BufferHolder> _buffers;
public StagingBuffer StagingBuffer { get; }
public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
{
_physicalDevice = physicalDevice;
_device = device;
_buffers = new IdList<BufferHolder>();
StagingBuffer = new StagingBuffer(gd, this);
}
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
{
var holder = Create(gd, size, deviceLocal: deviceLocal);
if (holder == null)
{
return BufferHandle.Null;
}
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
{
var usage = DefaultBufferUsageFlags;
if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
{
usage |= BufferUsageFlags.BufferUsageConditionalRenderingBitExt;
}
else if (gd.Capabilities.SupportsIndirectParameters)
{
usage |= BufferUsageFlags.BufferUsageIndirectBufferBit;
}
var bufferCreateInfo = new BufferCreateInfo()
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags;
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags);
if (allocation.Memory.Handle == 0UL)
{
gd.Api.DestroyBuffer(_device, buffer, null);
return null;
}
gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
return new BufferHolder(gd, _device, buffer, allocation, size);
}
public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.CreateView(format, offset, size);
}
return null;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBuffer(commandBuffer, isWrite);
}
return null;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBufferI8ToI16(cbs, offset, size);
}
return null;
}
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
}
return null;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
{
if (TryGetBuffer(handle, out var holder))
{
size = holder.Size;
return holder.GetBuffer(commandBuffer, isWrite);
}
size = 0;
return null;
}
public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetData(offset, size);
}
return ReadOnlySpan<byte>.Empty;
}
public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
{
SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
}
public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
{
if (TryGetBuffer(handle, out var holder))
{
holder.SetData(offset, data, cbs, endRenderPass);
}
}
public void Delete(BufferHandle handle)
{
if (TryGetBuffer(handle, out var holder))
{
holder.Dispose();
_buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
}
}
private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
{
return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
foreach (BufferHolder buffer in _buffers)
{
buffer.Dispose();
}
_buffers.Clear();
StagingBuffer.Dispose();
}
}
public void Dispose()
{
Dispose(true);
}
}
}