mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 21:16:02 +00:00
c6d82209ab
* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly.
146 lines
3.5 KiB
C#
146 lines
3.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
interface ICacheKey : IDisposable
|
|
{
|
|
bool KeyEqual(ICacheKey other);
|
|
}
|
|
|
|
struct I8ToI16CacheKey : ICacheKey
|
|
{
|
|
public I8ToI16CacheKey() { }
|
|
|
|
public bool KeyEqual(ICacheKey other)
|
|
{
|
|
return other is I8ToI16CacheKey;
|
|
}
|
|
|
|
public void Dispose() { }
|
|
}
|
|
|
|
struct AlignedVertexBufferCacheKey : ICacheKey
|
|
{
|
|
private readonly int _stride;
|
|
private readonly int _alignment;
|
|
|
|
// Used to notify the pipeline that bindings have invalidated on dispose.
|
|
private readonly VulkanRenderer _gd;
|
|
private Auto<DisposableBuffer> _buffer;
|
|
|
|
public AlignedVertexBufferCacheKey(VulkanRenderer gd, int stride, int alignment)
|
|
{
|
|
_gd = gd;
|
|
_stride = stride;
|
|
_alignment = alignment;
|
|
_buffer = null;
|
|
}
|
|
|
|
public bool KeyEqual(ICacheKey other)
|
|
{
|
|
return other is AlignedVertexBufferCacheKey entry &&
|
|
entry._stride == _stride &&
|
|
entry._alignment == _alignment;
|
|
}
|
|
|
|
public void SetBuffer(Auto<DisposableBuffer> buffer)
|
|
{
|
|
_buffer = buffer;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_gd.PipelineInternal.DirtyVertexBuffer(_buffer);
|
|
}
|
|
}
|
|
|
|
struct CacheByRange<T> where T : IDisposable
|
|
{
|
|
private struct Entry
|
|
{
|
|
public ICacheKey Key;
|
|
public T Value;
|
|
|
|
public Entry(ICacheKey key, T value)
|
|
{
|
|
Key = key;
|
|
Value = value;
|
|
}
|
|
}
|
|
|
|
private Dictionary<ulong, List<Entry>> _ranges;
|
|
|
|
public void Add(int offset, int size, ICacheKey key, T value)
|
|
{
|
|
List<Entry> entries = GetEntries(offset, size);
|
|
|
|
entries.Add(new Entry(key, value));
|
|
}
|
|
|
|
public bool TryGetValue(int offset, int size, ICacheKey key, out T value)
|
|
{
|
|
List<Entry> entries = GetEntries(offset, size);
|
|
|
|
foreach (Entry entry in entries)
|
|
{
|
|
if (entry.Key.KeyEqual(key))
|
|
{
|
|
value = entry.Value;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
value = default;
|
|
return false;
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
if (_ranges != null)
|
|
{
|
|
foreach (List<Entry> entries in _ranges.Values)
|
|
{
|
|
foreach (Entry entry in entries)
|
|
{
|
|
entry.Key.Dispose();
|
|
entry.Value.Dispose();
|
|
}
|
|
}
|
|
|
|
_ranges.Clear();
|
|
_ranges = null;
|
|
}
|
|
}
|
|
|
|
private List<Entry> GetEntries(int offset, int size)
|
|
{
|
|
if (_ranges == null)
|
|
{
|
|
_ranges = new Dictionary<ulong, List<Entry>>();
|
|
}
|
|
|
|
ulong key = PackRange(offset, size);
|
|
|
|
List<Entry> value;
|
|
if (!_ranges.TryGetValue(key, out value))
|
|
{
|
|
value = new List<Entry>();
|
|
_ranges.Add(key, value);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
private static ulong PackRange(int offset, int size)
|
|
{
|
|
return (uint)offset | ((ulong)size << 32);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Clear();
|
|
}
|
|
}
|
|
}
|