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Ryujinx/Ryujinx.Memory/WindowsShared/WindowsApi.cs
riperiperi 14ce9e1567
Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00

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3.6 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Memory.WindowsShared
{
static class WindowsApi
{
public static readonly IntPtr InvalidHandleValue = new IntPtr(-1);
public static readonly IntPtr CurrentProcessHandle = new IntPtr(-1);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr VirtualAlloc(
IntPtr lpAddress,
IntPtr dwSize,
AllocationType flAllocationType,
MemoryProtection flProtect);
[DllImport("KernelBase.dll", SetLastError = true)]
public static extern IntPtr VirtualAlloc2(
IntPtr process,
IntPtr lpAddress,
IntPtr dwSize,
AllocationType flAllocationType,
MemoryProtection flProtect,
IntPtr extendedParameters,
ulong parameterCount);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool VirtualProtect(
IntPtr lpAddress,
IntPtr dwSize,
MemoryProtection flNewProtect,
out MemoryProtection lpflOldProtect);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool VirtualFree(IntPtr lpAddress, IntPtr dwSize, AllocationType dwFreeType);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr CreateFileMapping(
IntPtr hFile,
IntPtr lpFileMappingAttributes,
FileMapProtection flProtect,
uint dwMaximumSizeHigh,
uint dwMaximumSizeLow,
[MarshalAs(UnmanagedType.LPWStr)] string lpName);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool CloseHandle(IntPtr hObject);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr MapViewOfFile(
IntPtr hFileMappingObject,
uint dwDesiredAccess,
uint dwFileOffsetHigh,
uint dwFileOffsetLow,
IntPtr dwNumberOfBytesToMap);
[DllImport("KernelBase.dll", SetLastError = true)]
public static extern IntPtr MapViewOfFile3(
IntPtr hFileMappingObject,
IntPtr process,
IntPtr baseAddress,
ulong offset,
IntPtr dwNumberOfBytesToMap,
ulong allocationType,
MemoryProtection dwDesiredAccess,
IntPtr extendedParameters,
ulong parameterCount);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool UnmapViewOfFile(IntPtr lpBaseAddress);
[DllImport("KernelBase.dll", SetLastError = true)]
public static extern bool UnmapViewOfFile2(IntPtr process, IntPtr lpBaseAddress, ulong unmapFlags);
[DllImport("kernel32.dll")]
public static extern uint GetLastError();
[DllImport("kernel32.dll")]
public static extern int GetCurrentThreadId();
public static MemoryProtection GetProtection(MemoryPermission permission)
{
return permission switch
{
MemoryPermission.None => MemoryProtection.NoAccess,
MemoryPermission.Read => MemoryProtection.ReadOnly,
MemoryPermission.ReadAndWrite => MemoryProtection.ReadWrite,
MemoryPermission.ReadAndExecute => MemoryProtection.ExecuteRead,
MemoryPermission.ReadWriteExecute => MemoryProtection.ExecuteReadWrite,
MemoryPermission.Execute => MemoryProtection.Execute,
_ => throw new MemoryProtectionException(permission)
};
}
}
}