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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeAluImm32.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

20 lines
No EOL
649 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluImm32 : OpCodeAlu, IOpCodeImm
{
public int Immediate { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluImm32(emitter, address, opCode);
public OpCodeAluImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = opCode.Extract(20, 32);
SetCondCode = opCode.Extract(52);
Extended = opCode.Extract(53);
Saturate = opCode.Extract(54);
}
}
}