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Effects
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Metal: Advanced Present (#6)
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2024-09-28 19:03:01 -04:00 |
Shaders
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Fix typo in stride change shader
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2024-09-28 19:03:01 -04:00 |
State
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Remove RenderPipelineDescriptorResult
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2024-09-28 19:03:01 -04:00 |
Auto.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
BackgroundResources.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
BitMap.cs
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Metal: Buffers Take 2 (#21)
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2024-09-28 19:03:01 -04:00 |
BufferHolder.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-09-28 19:03:01 -04:00 |
BufferManager.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-09-28 19:03:01 -04:00 |
BufferUsageBitmap.cs
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Metal: Buffers Take 2 (#21)
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2024-09-28 19:03:01 -04:00 |
CacheByRange.cs
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Style
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2024-09-28 19:03:01 -04:00 |
CommandBufferEncoder.cs
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Metal: Argument Buffer Pre-Pass (#38)
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2024-09-28 19:03:01 -04:00 |
CommandBufferPool.cs
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Some debug improvements
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2024-09-28 19:03:01 -04:00 |
CommandBufferScoped.cs
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Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
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2024-09-28 19:03:01 -04:00 |
Constants.cs
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Image Constant Fixes
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2024-09-28 19:03:01 -04:00 |
CounterEvent.cs
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
DepthStencilCache.cs
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State and cache optimization (#27)
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2024-09-28 19:03:01 -04:00 |
DisposableBuffer.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
EncoderResources.cs
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Upstream changes
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2024-09-28 19:03:01 -04:00 |
EncoderState.cs
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Metal: Argument Buffer Pre-Pass (#38)
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2024-09-28 19:03:01 -04:00 |
EncoderStateManager.cs
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Fix invalid depth stencil state when no depth stencil is present
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2024-09-28 19:03:01 -04:00 |
EnumConversion.cs
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Logic Operations
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2024-09-28 19:03:01 -04:00 |
FenceHolder.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
FormatConverter.cs
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D32FS8 to D24S8 Conversion
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2024-09-28 19:03:01 -04:00 |
FormatTable.cs
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D32FS8 to D24S8 Conversion
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2024-09-28 19:03:01 -04:00 |
HardwareInfo.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
HashTableSlim.cs
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State and cache optimization (#27)
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2024-09-28 19:03:01 -04:00 |
HelperShader.cs
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Add missing set texture for depth stencil blit
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2024-09-28 19:03:01 -04:00 |
IdList.cs
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Metal: Buffers Take 2 (#21)
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2024-09-28 19:03:01 -04:00 |
ImageArray.cs
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TextureArray & ImageArray Creation + State
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2024-09-28 19:03:01 -04:00 |
IndexBufferPattern.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-09-28 19:03:01 -04:00 |
IndexBufferState.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-09-28 19:03:01 -04:00 |
MetalRenderer.cs
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Image Constant Fixes
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2024-09-28 19:03:01 -04:00 |
MultiFenceHolder.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
PersistentFlushBuffer.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
Pipeline.cs
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-09-28 19:03:01 -04:00 |
Program.cs
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IaIndexing
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2024-09-28 19:03:01 -04:00 |
ResourceBindingSegment.cs
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Metal: Better Bindings (#29)
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2024-09-28 19:03:01 -04:00 |
ResourceLayoutBuilder.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
Ryujinx.Graphics.Metal.csproj
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Metal: Unsupported topology indexed draw conversion (#40)
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2024-09-28 19:03:01 -04:00 |
Sampler.cs
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Patch some leaks and only perform copies on valid textures (#37)
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2024-09-28 19:03:01 -04:00 |
StagingBuffer.cs
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
StateCache.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
StringHelper.cs
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Cleanup Pipeline
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2024-09-28 19:03:01 -04:00 |
SyncManager.cs
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Fix a bunch of issues with texture copy and flush (#32)
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2024-09-28 19:03:01 -04:00 |
Texture.cs
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Properly create stencil views of combined formats
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2024-09-28 19:03:01 -04:00 |
TextureArray.cs
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Shader Extra Set Support + Cleanup (#36)
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2024-09-28 19:03:01 -04:00 |
TextureBase.cs
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Patch some leaks and only perform copies on valid textures (#37)
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2024-09-28 19:03:01 -04:00 |
TextureBuffer.cs
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Properly register TextureBuffer usage + Store Auto ref
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2024-09-28 19:03:01 -04:00 |
TextureCopy.cs
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Formatting
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2024-09-28 19:03:01 -04:00 |
VertexBufferState.cs
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Make dotnet format happy
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2024-09-28 19:03:01 -04:00 |
Window.cs
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Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
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2024-09-28 19:03:01 -04:00 |