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DiskCache
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SPIR-V: Only allow implicit LOD sampling on fragment (#5026)
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2023-05-20 15:52:26 +02:00 |
HashTable
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2023-04-27 23:51:14 +02:00 |
CachedShaderBindings.cs
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2023-04-27 23:51:14 +02:00 |
CachedShaderProgram.cs
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2023-04-27 23:51:14 +02:00 |
CachedShaderStage.cs
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2023-04-27 23:51:14 +02:00 |
ComputeShaderCacheHashTable.cs
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2023-04-27 23:51:14 +02:00 |
GpuAccessor.cs
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2023-04-27 23:51:14 +02:00 |
GpuAccessorBase.cs
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2023-04-27 23:51:14 +02:00 |
GpuAccessorState.cs
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2023-04-27 23:51:14 +02:00 |
GpuChannelComputeState.cs
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2023-04-27 23:51:14 +02:00 |
GpuChannelGraphicsState.cs
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2023-04-27 23:51:14 +02:00 |
GpuChannelPoolState.cs
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2023-04-27 23:51:14 +02:00 |
ResourceCounts.cs
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2023-04-27 23:51:14 +02:00 |
ShaderAddresses.cs
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2023-04-27 23:51:14 +02:00 |
ShaderCache.cs
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GPU: Fix shader cache assuming past shader data was mapped (#4885)
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2023-05-11 18:41:34 +02:00 |
ShaderCacheHashTable.cs
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2023-04-27 23:51:14 +02:00 |
ShaderCacheState.cs
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UI: Add progress bar for re-packaging shaders (#4805)
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2023-05-06 15:35:46 +02:00 |
ShaderCodeAccessor.cs
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2023-04-27 23:51:14 +02:00 |
ShaderDumper.cs
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2023-04-27 23:51:14 +02:00 |
ShaderDumpPaths.cs
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2023-04-27 23:51:14 +02:00 |
ShaderSpecializationList.cs
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2023-04-27 23:51:14 +02:00 |
ShaderSpecializationState.cs
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2023-04-27 23:51:14 +02:00 |
TransformFeedbackDescriptor.cs
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2023-04-27 23:51:14 +02:00 |