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Ryujinx/Ryujinx.Graphics.Shader/Decoders
gdkchan 0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
* Only initialize shader outputs that are actually used on the next stage

* Shader cache version bump
2022-03-06 20:42:13 +01:00
..
BitfieldExtensions.cs
Block.cs
DecodedFunction.cs
DecodedProgram.cs
Decoder.cs Only initialize shader outputs that are actually used on the next stage (#3054) 2022-03-06 20:42:13 +01:00
FunctionType.cs
InstDecoders.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstName.cs
InstOp.cs
InstProps.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstTable.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
Register.cs
RegisterConsts.cs
RegisterType.cs