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6db16b4110
* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet |
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.. | ||
Compute.cs | ||
ComputeQmd.cs | ||
Inline2Memory.cs | ||
MethodClear.cs | ||
MethodCopyBuffer.cs | ||
MethodCopyTexture.cs | ||
MethodDraw.cs | ||
MethodFirmware.cs | ||
MethodReport.cs | ||
MethodResetCounter.cs | ||
Methods.cs | ||
MethodUniformBufferBind.cs | ||
MethodUniformBufferUpdate.cs |