mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-30 03:36:00 +00:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|
{
|
|
struct TextureGetDataSliceCommand : IGALCommand, IGALCommand<TextureGetDataSliceCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.TextureGetDataSlice;
|
|
private TableRef<ThreadedTexture> _texture;
|
|
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
|
|
private int _layer;
|
|
private int _level;
|
|
|
|
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
|
|
{
|
|
_texture = texture;
|
|
_result = result;
|
|
_layer = layer;
|
|
_level = level;
|
|
}
|
|
|
|
public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
|
|
|
|
command._result.Get(threaded).Result = result;
|
|
}
|
|
}
|
|
}
|