mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 14:46:00 +00:00
cedd200745
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
744 lines
No EOL
25 KiB
C#
744 lines
No EOL
25 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
class ShaderConfig
|
|
{
|
|
// TODO: Non-hardcoded array size.
|
|
public const int SamplerArraySize = 4;
|
|
|
|
private const int ThreadsPerWarp = 32;
|
|
|
|
public ShaderStage Stage { get; }
|
|
|
|
public bool GpPassthrough { get; }
|
|
public bool LastInPipeline { get; private set; }
|
|
public bool LastInVertexPipeline { get; private set; }
|
|
|
|
public bool HasLayerInputAttribute { get; private set; }
|
|
public int GpLayerInputAttribute { get; private set; }
|
|
public int ThreadsPerInputPrimitive { get; }
|
|
|
|
public OutputTopology OutputTopology { get; }
|
|
|
|
public int MaxOutputVertices { get; }
|
|
|
|
public int LocalMemorySize { get; }
|
|
|
|
public ImapPixelType[] ImapTypes { get; }
|
|
|
|
public int OmapTargets { get; }
|
|
public bool OmapSampleMask { get; }
|
|
public bool OmapDepth { get; }
|
|
|
|
public IGpuAccessor GpuAccessor { get; }
|
|
|
|
public TranslationOptions Options { get; }
|
|
|
|
public bool TransformFeedbackEnabled { get; }
|
|
|
|
public int Size { get; private set; }
|
|
|
|
public byte ClipDistancesWritten { get; private set; }
|
|
|
|
public FeatureFlags UsedFeatures { get; private set; }
|
|
|
|
public int Cb1DataSize { get; private set; }
|
|
|
|
public bool LayerOutputWritten { get; private set; }
|
|
public int LayerOutputAttribute { get; private set; }
|
|
|
|
public bool NextUsesFixedFuncAttributes { get; private set; }
|
|
public int UsedInputAttributes { get; private set; }
|
|
public int UsedOutputAttributes { get; private set; }
|
|
public HashSet<int> UsedInputAttributesPerPatch { get; }
|
|
public HashSet<int> UsedOutputAttributesPerPatch { get; }
|
|
public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
|
|
public int PassthroughAttributes { get; private set; }
|
|
private int _nextUsedInputAttributes;
|
|
private int _thisUsedInputAttributes;
|
|
private Dictionary<int, int> _perPatchAttributeLocations;
|
|
|
|
public UInt128 NextInputAttributesComponents { get; private set; }
|
|
public UInt128 ThisInputAttributesComponents { get; private set; }
|
|
|
|
public int AccessibleStorageBuffersMask { get; private set; }
|
|
public int AccessibleConstantBuffersMask { get; private set; }
|
|
|
|
private int _usedConstantBuffers;
|
|
private int _usedStorageBuffers;
|
|
private int _usedStorageBuffersWrite;
|
|
|
|
private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
|
|
|
|
private struct TextureMeta
|
|
{
|
|
public bool AccurateType;
|
|
public SamplerType Type;
|
|
public TextureUsageFlags UsageFlags;
|
|
}
|
|
|
|
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
|
|
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
|
|
|
|
private BufferDescriptor[] _cachedConstantBufferDescriptors;
|
|
private BufferDescriptor[] _cachedStorageBufferDescriptors;
|
|
private TextureDescriptor[] _cachedTextureDescriptors;
|
|
private TextureDescriptor[] _cachedImageDescriptors;
|
|
|
|
private int _firstConstantBufferBinding;
|
|
private int _firstStorageBufferBinding;
|
|
|
|
public int FirstConstantBufferBinding => _firstConstantBufferBinding;
|
|
public int FirstStorageBufferBinding => _firstStorageBufferBinding;
|
|
|
|
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options)
|
|
{
|
|
Stage = ShaderStage.Compute;
|
|
GpuAccessor = gpuAccessor;
|
|
Options = options;
|
|
|
|
AccessibleStorageBuffersMask = (1 << GlobalMemory.StorageMaxCount) - 1;
|
|
AccessibleConstantBuffersMask = (1 << GlobalMemory.UbeMaxCount) - 1;
|
|
|
|
UsedInputAttributesPerPatch = new HashSet<int>();
|
|
UsedOutputAttributesPerPatch = new HashSet<int>();
|
|
|
|
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
|
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
|
}
|
|
|
|
public ShaderConfig(
|
|
ShaderStage stage,
|
|
OutputTopology outputTopology,
|
|
int maxOutputVertices,
|
|
IGpuAccessor gpuAccessor,
|
|
TranslationOptions options) : this(gpuAccessor, options)
|
|
{
|
|
Stage = stage;
|
|
ThreadsPerInputPrimitive = 1;
|
|
OutputTopology = outputTopology;
|
|
MaxOutputVertices = maxOutputVertices;
|
|
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
|
|
|
if (Stage != ShaderStage.Compute)
|
|
{
|
|
AccessibleConstantBuffersMask = 0;
|
|
}
|
|
}
|
|
|
|
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
|
|
{
|
|
Stage = header.Stage;
|
|
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
|
|
ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
|
|
OutputTopology = header.OutputTopology;
|
|
MaxOutputVertices = header.MaxOutputVertexCount;
|
|
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
|
|
ImapTypes = header.ImapTypes;
|
|
OmapTargets = header.OmapTargets;
|
|
OmapSampleMask = header.OmapSampleMask;
|
|
OmapDepth = header.OmapDepth;
|
|
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
|
LastInPipeline = true;
|
|
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
|
}
|
|
|
|
public int GetDepthRegister()
|
|
{
|
|
// The depth register is always two registers after the last color output.
|
|
return BitOperations.PopCount((uint)OmapTargets) + 1;
|
|
}
|
|
|
|
public uint ConstantBuffer1Read(int offset)
|
|
{
|
|
if (Cb1DataSize < offset + 4)
|
|
{
|
|
Cb1DataSize = offset + 4;
|
|
}
|
|
|
|
return GpuAccessor.ConstantBuffer1Read(offset);
|
|
}
|
|
|
|
public TextureFormat GetTextureFormat(int handle, int cbufSlot = -1)
|
|
{
|
|
// When the formatted load extension is supported, we don't need to
|
|
// specify a format, we can just declare it without a format and the GPU will handle it.
|
|
if (GpuAccessor.QueryHostSupportsImageLoadFormatted())
|
|
{
|
|
return TextureFormat.Unknown;
|
|
}
|
|
|
|
var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
|
|
|
if (format == TextureFormat.Unknown)
|
|
{
|
|
GpuAccessor.Log($"Unknown format for texture {handle}.");
|
|
|
|
format = TextureFormat.R8G8B8A8Unorm;
|
|
}
|
|
|
|
return format;
|
|
}
|
|
|
|
private bool FormatSupportsAtomic(TextureFormat format)
|
|
{
|
|
return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
|
|
}
|
|
|
|
public TextureFormat GetTextureFormatAtomic(int handle, int cbufSlot = -1)
|
|
{
|
|
// Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
|
|
// and must have a type specified. Default to R32Sint if not available.
|
|
|
|
var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
|
|
|
if (!FormatSupportsAtomic(format))
|
|
{
|
|
GpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
|
|
|
|
format = TextureFormat.R32Sint;
|
|
}
|
|
|
|
return format;
|
|
}
|
|
|
|
public void SizeAdd(int size)
|
|
{
|
|
Size += size;
|
|
}
|
|
|
|
public void InheritFrom(ShaderConfig other)
|
|
{
|
|
ClipDistancesWritten |= other.ClipDistancesWritten;
|
|
UsedFeatures |= other.UsedFeatures;
|
|
|
|
UsedInputAttributes |= other.UsedInputAttributes;
|
|
UsedOutputAttributes |= other.UsedOutputAttributes;
|
|
_usedConstantBuffers |= other._usedConstantBuffers;
|
|
_usedStorageBuffers |= other._usedStorageBuffers;
|
|
_usedStorageBuffersWrite |= other._usedStorageBuffersWrite;
|
|
|
|
foreach (var kv in other._usedTextures)
|
|
{
|
|
if (!_usedTextures.TryAdd(kv.Key, kv.Value))
|
|
{
|
|
_usedTextures[kv.Key] = MergeTextureMeta(kv.Value, _usedTextures[kv.Key]);
|
|
}
|
|
}
|
|
|
|
foreach (var kv in other._usedImages)
|
|
{
|
|
if (!_usedImages.TryAdd(kv.Key, kv.Value))
|
|
{
|
|
_usedImages[kv.Key] = MergeTextureMeta(kv.Value, _usedImages[kv.Key]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetLayerOutputAttribute(int attr)
|
|
{
|
|
LayerOutputWritten = true;
|
|
LayerOutputAttribute = attr;
|
|
}
|
|
|
|
public void SetGeometryShaderLayerInputAttribute(int attr)
|
|
{
|
|
HasLayerInputAttribute = true;
|
|
GpLayerInputAttribute = attr;
|
|
}
|
|
|
|
public void SetLastInVertexPipeline(bool hasFragment)
|
|
{
|
|
if (!hasFragment)
|
|
{
|
|
LastInPipeline = true;
|
|
}
|
|
|
|
LastInVertexPipeline = true;
|
|
}
|
|
|
|
public void SetInputUserAttributeFixedFunc(int index)
|
|
{
|
|
UsedInputAttributes |= 1 << index;
|
|
}
|
|
|
|
public void SetOutputUserAttributeFixedFunc(int index)
|
|
{
|
|
UsedOutputAttributes |= 1 << index;
|
|
}
|
|
|
|
public void SetInputUserAttribute(int index, int component)
|
|
{
|
|
int mask = 1 << index;
|
|
|
|
UsedInputAttributes |= mask;
|
|
_thisUsedInputAttributes |= mask;
|
|
ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
|
|
}
|
|
|
|
public void SetInputUserAttributePerPatch(int index)
|
|
{
|
|
UsedInputAttributesPerPatch.Add(index);
|
|
}
|
|
|
|
public void SetOutputUserAttribute(int index)
|
|
{
|
|
UsedOutputAttributes |= 1 << index;
|
|
}
|
|
|
|
public void SetOutputUserAttributePerPatch(int index)
|
|
{
|
|
UsedOutputAttributesPerPatch.Add(index);
|
|
}
|
|
|
|
public void MergeFromtNextStage(ShaderConfig config)
|
|
{
|
|
NextInputAttributesComponents = config.ThisInputAttributesComponents;
|
|
NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
|
|
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
|
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
|
|
|
if (UsedOutputAttributesPerPatch.Count != 0)
|
|
{
|
|
// Regular and per-patch input/output locations can't overlap,
|
|
// so we must assign on our location using unused regular input/output locations.
|
|
|
|
Dictionary<int, int> locationsMap = new Dictionary<int, int>();
|
|
|
|
int freeMask = ~UsedOutputAttributes;
|
|
|
|
foreach (int attr in UsedOutputAttributesPerPatch)
|
|
{
|
|
int location = BitOperations.TrailingZeroCount(freeMask);
|
|
if (location == 32)
|
|
{
|
|
config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
|
|
break;
|
|
}
|
|
|
|
locationsMap.Add(attr, location);
|
|
freeMask &= ~(1 << location);
|
|
}
|
|
|
|
// Both stages must agree on the locations, so use the same "map" for both.
|
|
_perPatchAttributeLocations = locationsMap;
|
|
config._perPatchAttributeLocations = locationsMap;
|
|
}
|
|
|
|
LastInPipeline = false;
|
|
|
|
// We don't consider geometry shaders using the geometry shader passthrough feature
|
|
// as being the last because when this feature is used, it can't actually modify any of the outputs,
|
|
// so the stage that comes before it is the last one that can do modifications.
|
|
if (config.Stage != ShaderStage.Fragment && (config.Stage != ShaderStage.Geometry || !config.GpPassthrough))
|
|
{
|
|
LastInVertexPipeline = false;
|
|
}
|
|
}
|
|
|
|
public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
|
|
{
|
|
_nextUsedInputAttributes = mask;
|
|
|
|
if (GpPassthrough)
|
|
{
|
|
PassthroughAttributes = mask & ~UsedOutputAttributes;
|
|
}
|
|
else
|
|
{
|
|
UsedOutputAttributes |= mask;
|
|
UsedOutputAttributesPerPatch.UnionWith(perPatch);
|
|
}
|
|
}
|
|
|
|
public int GetPerPatchAttributeLocation(int index)
|
|
{
|
|
if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
|
|
{
|
|
return index;
|
|
}
|
|
|
|
return location;
|
|
}
|
|
|
|
public bool IsUsedOutputAttribute(int attr)
|
|
{
|
|
// The check for fixed function attributes on the next stage is conservative,
|
|
// returning false if the output is just not used by the next stage is also valid.
|
|
if (NextUsesFixedFuncAttributes &&
|
|
attr >= AttributeConsts.UserAttributeBase &&
|
|
attr < AttributeConsts.UserAttributeEnd)
|
|
{
|
|
int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
|
|
return (_nextUsedInputAttributes & (1 << index)) != 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public int GetFreeUserAttribute(bool isOutput, int index)
|
|
{
|
|
int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
|
|
int bit = -1;
|
|
|
|
while (useMask != -1)
|
|
{
|
|
bit = BitOperations.TrailingZeroCount(~useMask);
|
|
|
|
if (bit == 32)
|
|
{
|
|
bit = -1;
|
|
break;
|
|
}
|
|
else if (index < 1)
|
|
{
|
|
break;
|
|
}
|
|
|
|
useMask |= 1 << bit;
|
|
index--;
|
|
}
|
|
|
|
return bit;
|
|
}
|
|
|
|
public void SetAllInputUserAttributes()
|
|
{
|
|
UsedInputAttributes |= Constants.AllAttributesMask;
|
|
ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
|
|
}
|
|
|
|
public void SetAllOutputUserAttributes()
|
|
{
|
|
UsedOutputAttributes |= Constants.AllAttributesMask;
|
|
}
|
|
|
|
public void SetClipDistanceWritten(int index)
|
|
{
|
|
ClipDistancesWritten |= (byte)(1 << index);
|
|
}
|
|
|
|
public void SetUsedFeature(FeatureFlags flags)
|
|
{
|
|
UsedFeatures |= flags;
|
|
}
|
|
|
|
public void SetAccessibleBufferMasks(int sbMask, int ubeMask)
|
|
{
|
|
AccessibleStorageBuffersMask = sbMask;
|
|
AccessibleConstantBuffersMask = ubeMask;
|
|
}
|
|
|
|
public void SetUsedConstantBuffer(int slot)
|
|
{
|
|
_usedConstantBuffers |= 1 << slot;
|
|
}
|
|
|
|
public void SetUsedStorageBuffer(int slot, bool write)
|
|
{
|
|
int mask = 1 << slot;
|
|
_usedStorageBuffers |= mask;
|
|
|
|
if (write)
|
|
{
|
|
_usedStorageBuffersWrite |= mask;
|
|
}
|
|
}
|
|
|
|
public void SetUsedTexture(
|
|
Instruction inst,
|
|
SamplerType type,
|
|
TextureFormat format,
|
|
TextureFlags flags,
|
|
int cbufSlot,
|
|
int handle)
|
|
{
|
|
inst &= Instruction.Mask;
|
|
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
|
|
bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
|
|
bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize;
|
|
bool coherent = flags.HasFlag(TextureFlags.Coherent);
|
|
|
|
if (isImage)
|
|
{
|
|
SetUsedTextureOrImage(_usedImages, cbufSlot, handle, type, format, true, isWrite, false, coherent);
|
|
}
|
|
else
|
|
{
|
|
bool intCoords = flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureSize;
|
|
SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, intCoords, false, accurateType, coherent);
|
|
}
|
|
|
|
GpuAccessor.RegisterTexture(handle, cbufSlot);
|
|
}
|
|
|
|
private void SetUsedTextureOrImage(
|
|
Dictionary<TextureInfo, TextureMeta> dict,
|
|
int cbufSlot,
|
|
int handle,
|
|
SamplerType type,
|
|
TextureFormat format,
|
|
bool intCoords,
|
|
bool write,
|
|
bool accurateType,
|
|
bool coherent)
|
|
{
|
|
var dimensions = type.GetDimensions();
|
|
var isIndexed = type.HasFlag(SamplerType.Indexed);
|
|
|
|
var usageFlags = TextureUsageFlags.None;
|
|
|
|
if (intCoords)
|
|
{
|
|
usageFlags |= TextureUsageFlags.NeedsScaleValue;
|
|
|
|
var canScale = Stage.SupportsRenderScale() && !isIndexed && !write && dimensions == 2;
|
|
|
|
if (!canScale)
|
|
{
|
|
// Resolution scaling cannot be applied to this texture right now.
|
|
// Flag so that we know to blacklist scaling on related textures when binding them.
|
|
usageFlags |= TextureUsageFlags.ResScaleUnsupported;
|
|
}
|
|
}
|
|
|
|
if (write)
|
|
{
|
|
usageFlags |= TextureUsageFlags.ImageStore;
|
|
}
|
|
|
|
if (coherent)
|
|
{
|
|
usageFlags |= TextureUsageFlags.ImageCoherent;
|
|
}
|
|
|
|
int arraySize = isIndexed ? SamplerArraySize : 1;
|
|
|
|
for (int layer = 0; layer < arraySize; layer++)
|
|
{
|
|
var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
|
|
var meta = new TextureMeta()
|
|
{
|
|
AccurateType = accurateType,
|
|
Type = type,
|
|
UsageFlags = usageFlags
|
|
};
|
|
|
|
if (dict.TryGetValue(info, out var existingMeta))
|
|
{
|
|
dict[info] = MergeTextureMeta(meta, existingMeta);
|
|
}
|
|
else
|
|
{
|
|
dict.Add(info, meta);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
|
|
{
|
|
meta.UsageFlags |= existingMeta.UsageFlags;
|
|
|
|
// If the texture we have has inaccurate type information, then
|
|
// we prefer the most accurate one.
|
|
if (existingMeta.AccurateType)
|
|
{
|
|
meta.AccurateType = true;
|
|
meta.Type = existingMeta.Type;
|
|
}
|
|
|
|
return meta;
|
|
}
|
|
|
|
public BufferDescriptor[] GetConstantBufferDescriptors()
|
|
{
|
|
if (_cachedConstantBufferDescriptors != null)
|
|
{
|
|
return _cachedConstantBufferDescriptors;
|
|
}
|
|
|
|
int usedMask = _usedConstantBuffers;
|
|
|
|
if (UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
|
{
|
|
usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
|
|
}
|
|
|
|
return _cachedConstantBufferDescriptors = GetBufferDescriptors(
|
|
usedMask,
|
|
0,
|
|
UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
|
|
out _firstConstantBufferBinding,
|
|
GpuAccessor.QueryBindingConstantBuffer);
|
|
}
|
|
|
|
public BufferDescriptor[] GetStorageBufferDescriptors()
|
|
{
|
|
if (_cachedStorageBufferDescriptors != null)
|
|
{
|
|
return _cachedStorageBufferDescriptors;
|
|
}
|
|
|
|
return _cachedStorageBufferDescriptors = GetBufferDescriptors(
|
|
_usedStorageBuffers,
|
|
_usedStorageBuffersWrite,
|
|
true,
|
|
out _firstStorageBufferBinding,
|
|
GpuAccessor.QueryBindingStorageBuffer);
|
|
}
|
|
|
|
private static BufferDescriptor[] GetBufferDescriptors(
|
|
int usedMask,
|
|
int writtenMask,
|
|
bool isArray,
|
|
out int firstBinding,
|
|
Func<int, int> getBindingCallback)
|
|
{
|
|
firstBinding = 0;
|
|
bool hasFirstBinding = false;
|
|
var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
|
|
|
|
int lastSlot = -1;
|
|
|
|
for (int i = 0; i < descriptors.Length; i++)
|
|
{
|
|
int slot = BitOperations.TrailingZeroCount(usedMask);
|
|
|
|
if (isArray)
|
|
{
|
|
// The next array entries also consumes bindings, even if they are unused.
|
|
for (int j = lastSlot + 1; j < slot; j++)
|
|
{
|
|
int binding = getBindingCallback(j);
|
|
|
|
if (!hasFirstBinding)
|
|
{
|
|
firstBinding = binding;
|
|
hasFirstBinding = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
lastSlot = slot;
|
|
|
|
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
|
|
|
|
if (!hasFirstBinding)
|
|
{
|
|
firstBinding = descriptors[i].Binding;
|
|
hasFirstBinding = true;
|
|
}
|
|
|
|
if ((writtenMask & (1 << slot)) != 0)
|
|
{
|
|
descriptors[i].SetFlag(BufferUsageFlags.Write);
|
|
}
|
|
|
|
usedMask &= ~(1 << slot);
|
|
}
|
|
|
|
return descriptors;
|
|
}
|
|
|
|
public TextureDescriptor[] GetTextureDescriptors()
|
|
{
|
|
return _cachedTextureDescriptors ??= GetTextureOrImageDescriptors(_usedTextures, GpuAccessor.QueryBindingTexture);
|
|
}
|
|
|
|
public TextureDescriptor[] GetImageDescriptors()
|
|
{
|
|
return _cachedImageDescriptors ??= GetTextureOrImageDescriptors(_usedImages, GpuAccessor.QueryBindingImage);
|
|
}
|
|
|
|
private static TextureDescriptor[] GetTextureOrImageDescriptors(Dictionary<TextureInfo, TextureMeta> dict, Func<int, bool, int> getBindingCallback)
|
|
{
|
|
var descriptors = new TextureDescriptor[dict.Count];
|
|
|
|
int i = 0;
|
|
foreach (var kv in dict.OrderBy(x => x.Key.Indexed).OrderBy(x => x.Key.Handle))
|
|
{
|
|
var info = kv.Key;
|
|
var meta = kv.Value;
|
|
|
|
bool isBuffer = (meta.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
|
int binding = getBindingCallback(i, isBuffer);
|
|
|
|
descriptors[i] = new TextureDescriptor(binding, meta.Type, info.Format, info.CbufSlot, info.Handle);
|
|
descriptors[i].SetFlag(meta.UsageFlags);
|
|
i++;
|
|
}
|
|
|
|
return descriptors;
|
|
}
|
|
|
|
public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
|
|
{
|
|
TextureDescriptor[] descriptors = GetTextureDescriptors();
|
|
|
|
for (int i = 0; i < descriptors.Length; i++)
|
|
{
|
|
var descriptor = descriptors[i];
|
|
|
|
if (descriptor.CbufSlot == texOp.CbufSlot &&
|
|
descriptor.HandleIndex == texOp.Handle &&
|
|
descriptor.Format == texOp.Format)
|
|
{
|
|
return (descriptor, i);
|
|
}
|
|
}
|
|
|
|
return (default, -1);
|
|
}
|
|
|
|
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
|
|
{
|
|
for (int i = 0; i < array.Length; i++)
|
|
{
|
|
var descriptor = array[i];
|
|
|
|
if (descriptor.Type == texOp.Type &&
|
|
descriptor.CbufSlot == texOp.CbufSlot &&
|
|
descriptor.HandleIndex == texOp.Handle &&
|
|
descriptor.Format == texOp.Format)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
|
|
{
|
|
return FindDescriptorIndex(GetTextureDescriptors(), texOp);
|
|
}
|
|
|
|
public int FindImageDescriptorIndex(AstTextureOperation texOp)
|
|
{
|
|
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
|
}
|
|
|
|
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
|
{
|
|
return new ShaderProgramInfo(
|
|
GetConstantBufferDescriptors(),
|
|
GetStorageBufferDescriptors(),
|
|
GetTextureDescriptors(),
|
|
GetImageDescriptors(),
|
|
identification,
|
|
GpLayerInputAttribute,
|
|
Stage,
|
|
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
|
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
|
UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
|
ClipDistancesWritten,
|
|
OmapTargets);
|
|
}
|
|
}
|
|
} |