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Ryujinx/Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00

41 lines
1.1 KiB
C#

using System;
using System.Collections.Concurrent;
namespace Ryujinx.Common.Logging
{
public class ConsoleLogTarget : ILogTarget
{
private readonly ILogFormatter _formatter;
private readonly string _name;
string ILogTarget.Name { get => _name; }
private static ConsoleColor GetLogColor(LogLevel level) => level switch {
LogLevel.Info => ConsoleColor.White,
LogLevel.Warning => ConsoleColor.Yellow,
LogLevel.Error => ConsoleColor.Red,
LogLevel.Stub => ConsoleColor.DarkGray,
LogLevel.Notice => ConsoleColor.Cyan,
_ => ConsoleColor.Gray,
};
public ConsoleLogTarget(string name)
{
_formatter = new DefaultLogFormatter();
_name = name;
}
public void Log(object sender, LogEventArgs args)
{
Console.ForegroundColor = GetLogColor(args.Level);
Console.WriteLine(_formatter.Format(args));
Console.ResetColor();
}
public void Dispose()
{
Console.ResetColor();
}
}
}