mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-25 00:46:02 +00:00
9dfe81770a
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
35 lines
No EOL
1.1 KiB
C#
35 lines
No EOL
1.1 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
static class OperandInfo
|
|
{
|
|
public static AggregateType GetVarType(AstOperand operand)
|
|
{
|
|
if (operand.Type == OperandType.LocalVariable)
|
|
{
|
|
return operand.VarType;
|
|
}
|
|
else
|
|
{
|
|
return GetVarType(operand.Type);
|
|
}
|
|
}
|
|
|
|
public static AggregateType GetVarType(OperandType type)
|
|
{
|
|
return type switch
|
|
{
|
|
OperandType.Argument => AggregateType.S32,
|
|
OperandType.Attribute => AggregateType.FP32,
|
|
OperandType.AttributePerPatch => AggregateType.FP32,
|
|
OperandType.Constant => AggregateType.S32,
|
|
OperandType.ConstantBuffer => AggregateType.FP32,
|
|
OperandType.Undefined => AggregateType.S32,
|
|
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
|
|
};
|
|
}
|
|
}
|
|
} |