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Ryujinx/ARMeilleure/Decoders/OpCode32SimdMovGp.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

28 lines
851 B
C#

namespace ARMeilleure.Decoders
{
class OpCode32SimdMovGp : OpCode32, IOpCode32Simd
{
public int Size => 2;
public int Vn { get; }
public int Rt { get; }
public int Op { get; }
public int Opc1 { get; }
public int Opc2 { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMovGp(inst, address, opCode);
public OpCode32SimdMovGp(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
// Which one is used is instruction dependant.
Op = (opCode >> 20) & 0x1;
Opc1 = (opCode >> 21) & 0x3;
Opc2 = (opCode >> 5) & 0x3;
Vn = ((opCode >> 7) & 0x1) | ((opCode >> 15) & 0x1e);
Rt = (opCode >> 12) & 0xf;
}
}
}