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Ryujinx/src/Ryujinx.Audio.Backends.SDL2
jhorv 216026c096
Use pooled memory and avoid memory copies (#6691)
* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
2024-04-21 12:57:35 +02:00
..
Ryujinx.Audio.Backends.SDL2.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SDL2AudioBuffer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SDL2HardwareDeviceDriver.cs Migrate Audio service to new IPC (#6285) 2024-02-22 16:58:33 -03:00
SDL2HardwareDeviceSession.cs Use pooled memory and avoid memory copies (#6691) 2024-04-21 12:57:35 +02:00