mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 08:42:02 +00:00
4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
{
|
|
/// <summary>
|
|
/// Output information about a voice.
|
|
/// </summary>
|
|
/// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct VoiceOutStatus
|
|
{
|
|
/// <summary>
|
|
/// The total amount of samples that was played.
|
|
/// </summary>
|
|
/// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks>
|
|
/// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
|
|
public ulong PlayedSampleCount;
|
|
|
|
/// <summary>
|
|
/// The total amount of <see cref="WaveBuffer"/> consumed.
|
|
/// </summary>
|
|
public uint PlayedWaveBuffersCount;
|
|
|
|
/// <summary>
|
|
/// If set to true, the voice was dropped.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool VoiceDropFlag;
|
|
|
|
/// <summary>
|
|
/// Reserved/unused.
|
|
/// </summary>
|
|
private unsafe fixed byte _reserved[3];
|
|
}
|
|
}
|