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Ryujinx/Ryujinx.Graphics/Gal
gdkchan 72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
* Add support for saturation on some shader instructions, fix ReadTexture alignment

* Add ColorMask support, other tweaks
2018-10-13 23:54:14 -03:00
..
OpenGL Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 2018-10-13 23:54:14 -03:00
Shader Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 2018-10-13 23:54:14 -03:00
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 2018-07-03 20:06:13 -03:00
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalCullFace.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalFrontFace.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalImage.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalImageFormat.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
GalIndexFormat.cs
GalMemoryLayout.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalPipelineState.cs Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 2018-10-13 23:54:14 -03:00
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
GalTextureFormat.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
GalTextureType.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
GalVertexAttrib.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalVertexBinding.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
GalZetaFormat.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
IGalConstBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalMemory.cs Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
IGalPipeline.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalRasterizer.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
IGalRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
IGalShader.cs Avoid querying and setting texture bindings in hot code (#376) 2018-08-23 01:54:32 -03:00
IGalTexture.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs Add partial support to the TEX.B shader instruction (#342) 2018-08-13 18:22:09 -03:00
ShaderDumper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderException.cs