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Ryujinx/Ryujinx.Graphics.Vulkan/BufferState.cs
riperiperi c6d82209ab
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
* Vertex Buffer Alignment part 1

* Update CacheByRange

* Add Stride Change compute shader, fix storage buffers in helpers

* An AMD exclusive

* Reword

* Change rules - stride conversion when attrs misalign

* Fix stupid mistake

* Fix background pipeline compile

* Improve a few things.

* Fix some feedback

* Address Feedback

(the shader binary didn't change when i changed the source to use the subgroup size)

* Fix bug where rewritten buffer would be disposed instantly.
2022-09-08 20:30:19 -03:00

59 lines
1.7 KiB
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
struct BufferState : IDisposable
{
public static BufferState Null => new BufferState(null, 0, 0);
private readonly int _offset;
private readonly int _size;
private readonly IndexType _type;
private readonly Auto<DisposableBuffer> _buffer;
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size, IndexType type)
{
_buffer = buffer;
_offset = offset;
_size = size;
_type = type;
buffer?.IncrementReferenceCount();
}
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
{
_buffer = buffer;
_offset = offset;
_size = size;
_type = IndexType.Uint16;
buffer?.IncrementReferenceCount();
}
public void BindIndexBuffer(Vk api, CommandBufferScoped cbs)
{
if (_buffer != null)
{
api.CmdBindIndexBuffer(cbs.CommandBuffer, _buffer.Get(cbs, _offset, _size).Value, (ulong)_offset, _type);
}
}
public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding)
{
if (_buffer != null)
{
var buffer = _buffer.Get(cbs, _offset, _size).Value;
gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size);
}
}
public void Dispose()
{
_buffer?.DecrementReferenceCount();
}
}
}