mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:52:02 +00:00
e44850fed4
* Implement friendlier portable mode * Remove first run dialog * Disable updates in portable mode for now * Convert relative custom paths to absolute ones Also, fix a regression when custom path doesn't exist
89 lines
No EOL
3.3 KiB
C#
89 lines
No EOL
3.3 KiB
C#
using Ryujinx.Common.Logging;
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.Common.Configuration
|
|
{
|
|
public static class AppDataManager
|
|
{
|
|
public const string DefaultBaseDir = "Ryujinx";
|
|
public const string DefaultPortableDir = "portable";
|
|
|
|
// The following 3 are always part of Base Directory
|
|
private const string GamesDir = "games";
|
|
private const string ProfilesDir = "profiles";
|
|
private const string KeysDir = "system";
|
|
|
|
public enum LaunchMode
|
|
{
|
|
UserProfile,
|
|
Portable,
|
|
Custom
|
|
}
|
|
|
|
public static LaunchMode Mode { get; private set; }
|
|
|
|
public static string BaseDirPath { get; private set; }
|
|
public static string GamesDirPath { get; private set; }
|
|
public static string ProfilesDirPath { get; private set; }
|
|
public static string KeysDirPath { get; private set; }
|
|
public static string KeysDirPathUser { get; }
|
|
|
|
public const string DefaultNandDir = "bis";
|
|
public const string DefaultSdcardDir = "sdcard";
|
|
private const string DefaultModsDir = "mods";
|
|
|
|
public static string CustomModsPath { get; set; }
|
|
public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
|
|
public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
|
|
|
|
static AppDataManager()
|
|
{
|
|
KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
|
|
}
|
|
|
|
public static void Initialize(string baseDirPath)
|
|
{
|
|
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
|
|
string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
|
|
|
|
if (Directory.Exists(portablePath))
|
|
{
|
|
BaseDirPath = portablePath;
|
|
Mode = LaunchMode.Portable;
|
|
}
|
|
else
|
|
{
|
|
BaseDirPath = userProfilePath;
|
|
Mode = LaunchMode.UserProfile;
|
|
}
|
|
|
|
if (baseDirPath != null && baseDirPath != userProfilePath)
|
|
{
|
|
if (!Directory.Exists(baseDirPath))
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
|
|
}
|
|
else
|
|
{
|
|
BaseDirPath = baseDirPath;
|
|
Mode = LaunchMode.Custom;
|
|
}
|
|
}
|
|
|
|
BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
|
|
|
|
SetupBasePaths();
|
|
}
|
|
|
|
private static void SetupBasePaths()
|
|
{
|
|
Directory.CreateDirectory(BaseDirPath);
|
|
Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
|
|
Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
|
|
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
|
}
|
|
|
|
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
|
|
}
|
|
} |