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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
31 lines
No EOL
1,007 B
C#
31 lines
No EOL
1,007 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeHfmaReg : OpCodeHfma, IOpCodeHfma, IOpCodeReg
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{
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public Register Rb { get; }
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public bool NegateB { get; }
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public bool NegateC { get; }
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public bool Saturate { get; }
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public FPHalfSwizzle SwizzleB { get; }
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public FPHalfSwizzle SwizzleC { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaReg(emitter, address, opCode);
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public OpCodeHfmaReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
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SwizzleB = (FPHalfSwizzle)opCode.Extract(28, 2);
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NegateC = opCode.Extract(30);
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NegateB = opCode.Extract(31);
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Saturate = opCode.Extract(32);
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SwizzleC = (FPHalfSwizzle)opCode.Extract(35, 2);
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}
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}
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} |