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* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering |
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AppletAE | ||
AppletOE | ||
Idle | ||
Omm | ||
Spsm | ||
Tcap | ||
ResultCode.cs |