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* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering |
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Types | ||
BufferItemConsumer.cs | ||
BufferQueue.cs | ||
BufferQueueConsumer.cs | ||
BufferQueueCore.cs | ||
BufferQueueProducer.cs | ||
BufferSlot.cs | ||
BufferSlotArray.cs | ||
ConsumerBase.cs | ||
HOSBinderDriverServer.cs | ||
IBinder.cs | ||
IConsumerListener.cs | ||
IFlattenable.cs | ||
IGraphicBufferProducer.cs | ||
IHOSBinderDriver.cs | ||
IProducerListener.cs | ||
NativeWindowApi.cs | ||
NativeWindowAttribute.cs | ||
NativeWindowScalingMode.cs | ||
NativeWindowTransform.cs | ||
Parcel.cs | ||
ParcelHeader.cs | ||
PixelFormat.cs | ||
Status.cs | ||
SurfaceFlinger.cs |