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Ryujinx/Ryujinx.HLE/HOS/Services/Hid/HidServer/HidUtils.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

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2.2 KiB
C#

using Ryujinx.HLE.Input;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
{
static class HidUtils
{
public static ControllerId GetIndexFromNpadIdType(HidNpadIdType npadIdType)
{
switch (npadIdType)
{
case HidNpadIdType.Player1: return ControllerId.ControllerPlayer1;
case HidNpadIdType.Player2: return ControllerId.ControllerPlayer2;
case HidNpadIdType.Player3: return ControllerId.ControllerPlayer3;
case HidNpadIdType.Player4: return ControllerId.ControllerPlayer4;
case HidNpadIdType.Player5: return ControllerId.ControllerPlayer5;
case HidNpadIdType.Player6: return ControllerId.ControllerPlayer6;
case HidNpadIdType.Player7: return ControllerId.ControllerPlayer7;
case HidNpadIdType.Player8: return ControllerId.ControllerPlayer8;
case HidNpadIdType.Handheld: return ControllerId.ControllerHandheld;
case HidNpadIdType.Unknown: return ControllerId.ControllerUnknown;
default: throw new ArgumentOutOfRangeException(nameof(npadIdType));
}
}
public static HidNpadIdType GetNpadIdTypeFromIndex(ControllerId index)
{
switch (index)
{
case ControllerId.ControllerPlayer1: return HidNpadIdType.Player1;
case ControllerId.ControllerPlayer2: return HidNpadIdType.Player2;
case ControllerId.ControllerPlayer3: return HidNpadIdType.Player3;
case ControllerId.ControllerPlayer4: return HidNpadIdType.Player4;
case ControllerId.ControllerPlayer5: return HidNpadIdType.Player5;
case ControllerId.ControllerPlayer6: return HidNpadIdType.Player6;
case ControllerId.ControllerPlayer7: return HidNpadIdType.Player7;
case ControllerId.ControllerPlayer8: return HidNpadIdType.Player8;
case ControllerId.ControllerHandheld: return HidNpadIdType.Handheld;
case ControllerId.ControllerUnknown: return HidNpadIdType.Unknown;
default: throw new ArgumentOutOfRangeException(nameof(index));
}
}
}
}