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Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger
Thog 75ec30c962
SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)
Nintendo sets the buffer count in SetPreallocatedBuffer too.

This fix triple buffering on all games and finally fix SSBU flickering.
2020-04-25 12:08:50 +02:00
..
Types SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
BufferItem.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
BufferItemConsumer.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
BufferQueue.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
BufferQueueConsumer.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
BufferQueueCore.cs SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153) 2020-04-25 12:08:50 +02:00
BufferQueueProducer.cs SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153) 2020-04-25 12:08:50 +02:00
BufferSlot.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
BufferSlotArray.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
ConsumerBase.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
HOSBinderDriverServer.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
IBinder.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
IConsumerListener.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
IFlattenable.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
IGraphicBufferProducer.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
IHOSBinderDriver.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
IProducerListener.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
NativeWindowApi.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
NativeWindowAttribute.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
NativeWindowScalingMode.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
NativeWindowTransform.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
Parcel.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
ParcelHeader.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
PixelFormat.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
Status.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
SurfaceFlinger.cs SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00