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https://github.com/Ryujinx/Ryujinx.git
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0039bb6394
* Refactor SVC handler * Get rid of KernelErr * Split kernel code files into multiple folders
207 lines
No EOL
6 KiB
C#
207 lines
No EOL
6 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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class KSchedulingData
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{
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private LinkedList<KThread>[][] _scheduledThreadsPerPrioPerCore;
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private LinkedList<KThread>[][] _suggestedThreadsPerPrioPerCore;
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private long[] _scheduledPrioritiesPerCore;
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private long[] _suggestedPrioritiesPerCore;
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public KSchedulingData()
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{
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_suggestedThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
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_scheduledThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
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for (int prio = 0; prio < KScheduler.PrioritiesCount; prio++)
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{
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_suggestedThreadsPerPrioPerCore[prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
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_scheduledThreadsPerPrioPerCore[prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
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for (int core = 0; core < KScheduler.CpuCoresCount; core++)
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{
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_suggestedThreadsPerPrioPerCore[prio][core] = new LinkedList<KThread>();
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_scheduledThreadsPerPrioPerCore[prio][core] = new LinkedList<KThread>();
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}
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}
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_scheduledPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
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_suggestedPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
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}
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public IEnumerable<KThread> SuggestedThreads(int core)
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{
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return Iterate(_suggestedThreadsPerPrioPerCore, _suggestedPrioritiesPerCore, core);
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}
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public IEnumerable<KThread> ScheduledThreads(int core)
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{
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return Iterate(_scheduledThreadsPerPrioPerCore, _scheduledPrioritiesPerCore, core);
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}
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private IEnumerable<KThread> Iterate(LinkedList<KThread>[][] listPerPrioPerCore, long[] prios, int core)
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{
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long prioMask = prios[core];
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int prio = CountTrailingZeros(prioMask);
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prioMask &= ~(1L << prio);
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while (prio < KScheduler.PrioritiesCount)
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{
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LinkedList<KThread> list = listPerPrioPerCore[prio][core];
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LinkedListNode<KThread> node = list.First;
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while (node != null)
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{
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yield return node.Value;
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node = node.Next;
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}
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prio = CountTrailingZeros(prioMask);
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prioMask &= ~(1L << prio);
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}
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}
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private int CountTrailingZeros(long value)
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{
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int count = 0;
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while (((value >> count) & 0xf) == 0 && count < 64)
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{
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count += 4;
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}
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while (((value >> count) & 1) == 0 && count < 64)
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{
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count++;
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}
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return count;
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}
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public void TransferToCore(int prio, int dstCore, KThread thread)
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{
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bool schedulable = thread.DynamicPriority < KScheduler.PrioritiesCount;
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int srcCore = thread.CurrentCore;
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thread.CurrentCore = dstCore;
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if (srcCore == dstCore || !schedulable)
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{
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return;
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}
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if (srcCore >= 0)
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{
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Unschedule(prio, srcCore, thread);
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}
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if (dstCore >= 0)
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{
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Unsuggest(prio, dstCore, thread);
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Schedule(prio, dstCore, thread);
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}
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if (srcCore >= 0)
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{
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Suggest(prio, srcCore, thread);
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}
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}
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public void Suggest(int prio, int core, KThread thread)
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{
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if (prio >= KScheduler.PrioritiesCount)
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{
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return;
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}
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thread.SiblingsPerCore[core] = SuggestedQueue(prio, core).AddFirst(thread);
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_suggestedPrioritiesPerCore[core] |= 1L << prio;
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}
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public void Unsuggest(int prio, int core, KThread thread)
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{
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if (prio >= KScheduler.PrioritiesCount)
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{
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return;
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}
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LinkedList<KThread> queue = SuggestedQueue(prio, core);
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queue.Remove(thread.SiblingsPerCore[core]);
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if (queue.First == null)
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{
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_suggestedPrioritiesPerCore[core] &= ~(1L << prio);
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}
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}
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public void Schedule(int prio, int core, KThread thread)
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{
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if (prio >= KScheduler.PrioritiesCount)
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{
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return;
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}
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thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddLast(thread);
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_scheduledPrioritiesPerCore[core] |= 1L << prio;
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}
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public void SchedulePrepend(int prio, int core, KThread thread)
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{
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if (prio >= KScheduler.PrioritiesCount)
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{
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return;
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}
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thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddFirst(thread);
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_scheduledPrioritiesPerCore[core] |= 1L << prio;
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}
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public void Reschedule(int prio, int core, KThread thread)
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{
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LinkedList<KThread> queue = ScheduledQueue(prio, core);
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queue.Remove(thread.SiblingsPerCore[core]);
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thread.SiblingsPerCore[core] = queue.AddLast(thread);
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}
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public void Unschedule(int prio, int core, KThread thread)
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{
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if (prio >= KScheduler.PrioritiesCount)
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{
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return;
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}
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LinkedList<KThread> queue = ScheduledQueue(prio, core);
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queue.Remove(thread.SiblingsPerCore[core]);
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if (queue.First == null)
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{
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_scheduledPrioritiesPerCore[core] &= ~(1L << prio);
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}
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}
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private LinkedList<KThread> SuggestedQueue(int prio, int core)
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{
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return _suggestedThreadsPerPrioPerCore[prio][core];
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}
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private LinkedList<KThread> ScheduledQueue(int prio, int core)
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{
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return _scheduledThreadsPerPrioPerCore[prio][core];
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}
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}
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} |