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Ryujinx/Ryujinx.HLE/HOS/Services/Fs/IDeviceOperator.cs
Alex Barney dadc0e59da
Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00

56 lines
1.6 KiB
C#

using LibHac;
using LibHac.FsSrv;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class IDeviceOperator : DisposableIpcService
{
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
public IDeviceOperator(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
{
_baseOperator = baseOperator;
}
[CommandHipc(0)]
// IsSdCardInserted() -> b8 is_inserted
public ResultCode IsSdCardInserted(ServiceCtx context)
{
Result result = _baseOperator.Target.IsSdCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
}
[CommandHipc(200)]
// IsGameCardInserted() -> b8 is_inserted
public ResultCode IsGameCardInserted(ServiceCtx context)
{
Result result = _baseOperator.Target.IsGameCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
}
[CommandHipc(202)]
// GetGameCardHandle() -> u32 gamecard_handle
public ResultCode GetGameCardHandle(ServiceCtx context)
{
Result result = _baseOperator.Target.GetGameCardHandle(out GameCardHandle handle);
context.ResponseData.Write(handle.Value);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseOperator?.Dispose();
}
}
}
}