mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-25 14:46:01 +00:00
7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|
{
|
|
struct TextureCopyToCommand : IGALCommand, IGALCommand<TextureCopyToCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.TextureCopyTo;
|
|
private TableRef<ThreadedTexture> _texture;
|
|
private TableRef<ThreadedTexture> _destination;
|
|
private int _firstLayer;
|
|
private int _firstLevel;
|
|
|
|
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int firstLayer, int firstLevel)
|
|
{
|
|
_texture = texture;
|
|
_destination = destination;
|
|
_firstLayer = firstLayer;
|
|
_firstLevel = firstLevel;
|
|
}
|
|
|
|
public static void Run(ref TextureCopyToCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
ThreadedTexture source = command._texture.Get(threaded);
|
|
source.Base.CopyTo(command._destination.Get(threaded).Base, command._firstLayer, command._firstLevel);
|
|
}
|
|
}
|
|
}
|